What's New
Latest Release Notes
Official Release
Date – January, 2020
Download – Build 4.30.21
New Features
Unreal
Support for Unreal Engine 4.24
Geometry
Support for Unreal Brushes geometry
UI
Track Active Render View option to get the current render view aspect ratio being it either camera filmback settings or viewport in V-Ray Settings
Modified Features
V-Ray
Improved speed on render and .vrscene export initialization
.vrscene Export
Generates .bat file to be used in standalone rendering (info)
VFB
Improved speed when opening VFB
Bug Fixes
V-Ray
VFB history and adjustments settings resets when closing
Unreal material with Unlit shading model not generating GI
Export failed for Cube Texture with Default compression settings
Rendering expressions in different Normal spaces
Crash when rendering substance materials
Release Notes for V-Ray Next for Unreal, update 2.5
Official Release
Date – December, 2019
New Features
Texture
Support for Color Corrections in Unreal texture asset editor
Brightness
Brightness Curve
Vibrance
Saturation
RGBCurve
Hue
UI
Added shortcut from V-Ray drop-down menu to in Project settings
OptiX render mode (Experimental) in V-Ray Settings tab
Dedicated button and dialogue window to save .vrscene file
V-Bake
Support for generating low quality(mobile) lightmaps when lightbaking
Modified Features
V-Ray
Improved speed when using Unreal materials in render and lightbake
UI
Moved VRay CUDA GPU Device Selection to V-Ray category in Project Settings
.vrscene Import
Better .vrscene import progress reporting and monitoring
Bug Fixes
.vrscene Import
Crash when importing meshes without normal data
V-Ray
Bugs with Normal map input producing incorrect shading
"Affects World" property in Unreal lights not updating in IPR
Bug with Dome light texture rotation in interactive does not update properly
Crash when switching levels while rendering using VRayPhysicalCamera
Bug "Use Custom Start Frame" option in Sequencer not exporting properly
Exposure not exporting correctly in Sequencer animation when using "3d Max Compatible" in VRayPhysicalCamera
Exception in CORE when network error occurs and bitmaps fail to load
Directional light renders black with certain color values
V-Ray material thumbnail preview mesh might randomly disappear
Release Notes for V-Ray Next for Unreal, update 2.4
Official Release
Date – November, 2019
New Features
UI
Added V-Ray Icons in Modes panel to V-Ray Assets
Camera
Added Near Clip Plane functionality to VRayPhysicalCamera
Modified Features
V-Ray
Support for Unreal expressions – SetMaterialAttributes, GetMaterialAttributes (info)
Improved speed when using Unreal materials in render and lightbake
V-Ray Bake
Improved visual quality of shadows when lightbaking
Bug Fixes
V-Ray Bake
Fixed crash when rebaking actors and loading lightmaps
Release Notes for V-Ray Next for Unreal, update 2.3
Official Release
Date – October , 2019
New Features
V-Ray
Support for Unreal Engine 4.23 (Recommended use after 4.23.1)
Support for import automation of vrscene via python script (info)
Automatic saving of rendered still images in Unreal viewport when in non interactive mode (info)
In-product update notifier (info)
Lights
Support for Temperature parameter in native Unreal lights
UI
Functionality to cancel vrscene import (info)
Modified Features
UI
Modified UI of V-Ray Scene Import Options dialog (info)
Animated render states for V-Ray Bake icon (info)
V-Ray
Support for Unreal expressions – RotateAboutAxis (info)
Installer
Updated Online License Server in installer to 5.2.3
V-Ray Bake
Improved speed processing and storing of rendered lightmap atlases (info)
Bug Fixes
V-Ray
Missing VRay CUDA GPU Device Select from UI
Actors with same ID Names not exporting correctly
Incorrect render elements settings when rendering sequencer animation
Crash when closing Unreal while rendering
Crash when Render Element Light Select has listed lights that are hidden in the level
V-Ray Settings are empty when Project Startup Map is set to None
Materials
Missing Shader Balls preview in Content Browser for V-Ray Materials
Release Notes for V-Ray Next for Unreal, update 2.2
Official Release
Date – August 29, 2019
New Features
V-Ray
Moved to CORE version 4.20
Render resolution and Lightmap Atlas resolution presets
Lightmap baking progress bar
Geometry
Support for Cast Shadows option for Static Mesh Actors
Textures
Support for "Flip Green Channel" option in Normal textures
Modified Features
Import
Improved the import of GeomMeshFile with identical vrmeshes
Installer
Removed the check for running Epic Games launcher when installing the plugin
Materials
Improved support for Unreal expressions - VertexColor, ObjectRadius, ObjectPositionWS
Bug Fixes
V-Ray
Static Meshes with zero area UVs cause an Exception in CORE error when light baking
Camera rotation bug when orbiting around mesh with ALT+Mouse
Resolution capped to 11585
Assertion crash with viewport rendering when using DX12
Preparing scene progress goes above 100%
Switching between level maps does not stop rendering or baking process
Two Sided option not exporting correctly with VRayMtl, VRayCarpaintUberMtl, VRayPBRMtl
Release Notes for V-Ray Next for Unreal, update 2.1
Official Release
Date – July 18, 2019
Bug Fixes
V-Ray
V-Ray Light Bake memory leak
Issue with support of multiple GPUs
Issue with transparent native materials in Light bake
Release Notes for V-Ray Next for Unreal, update 2
Official Release
Date – June 26, 2019
New Features
V-Ray
Export/import functionality of lightmaps
Lights
Rendering of DatasmithAreaLight
Camera
Quadratic and Cubic distortion types to VRayPhysicalCamera
Modified Features
V-Ray
Project path is new default directory for "Export VRScene Path" option
Lights
Point Light Source radius working in IPR
Materials
Improved support for Unreal expressions - TwoSidedSign, Time
Bug Fixes
V-Ray
Static meshes with identical names in different folders do not render correctly
Lights in Blueprints are exported at BP pivot point
"Use Local Host" option not working in Light bake
"Cannot send asset" error when in DR
Incorrect Lightmaps is applied when some level actors are hidden
CUDA Error 700 when "Export failed for the ... texture"
CUDA error 700 when baking TwoSidedFoliage material
"Error in last lightbake: File write error"
Release Notes for V-Ray Next for Unreal, update 1
Official Release
Date – May 28, 2019
New Features
V-Ray
Support for Unreal Engine 4.22
Toggle option for sky in VRaySunAndSky
Option to remove local host from DR
"Transfer Missing Assets" option in DR
Progress report logging when computing long task
Directional parameter in VRayLightRect
Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections
Support for Specular Scale for Unreal lights
Modified Features
V-Ray
Viewport rendering with Translucent shading model
Speed and memory utilization when V-Ray Light Bake
Support for Unreal shading models - Subsurface, Two Sided Foliage
Support for Unreal expressions - Pixel Depth
UI layout in V-Ray Settings and V-Ray Light Bake Settings
Bug Fixes
V-Ray
Bug with lightmaps having offset
Performance slow down during UV tree preparation in V-Ray Light Bake
Crash in cooked games packaged in Shipping configuration
Issues with metallic or highly reflective materials to appear black after V-Ray Light Bake
Intensity mismatch between viewport and render when using Directional Light
Release Notes for V-Ray Next for Unreal, update
Official Release
Date – March 13, 2019
New Features
V-Ray
Viewport rendering functionality
Support for Unreal tonemapper and post effects (in viewport rendering only)
Dedicated V-Ray Bake settings
Telemetry
Modified Features
V-Ray
Dome Tex Resolution parameter in VRayLightDome blueprint
Functionality for creating, deleting and hiding actors in the level while in IPR rendering
Support for "Tangent Space Normal" checkbox option in Material
Support for Unreal expressions: Arccosine, Arcsine, Arctangent, Arctangent2, Logarithm2, Tangent, World Position
Installer
Updated Online License Server in installer to 5.2.2
Bug Fixes
V-Ray
"Launch V-Ray Render Server (Unreal)".exe file path
Issue with Sky texture not updating in IPR
Issues when using Normal maps in Materials
Release Notes for V-Ray Next for Unreal, Hotfix 3
Official Release
Date – February 01, 2019
New Features
V-Ray
Support for rendering Unreal materials with V-Ray Hybrid rendering on both CPU and GPU
Added the VRayMtl, VRayPBRMtl and VRayCarpaintMtl to the V-Ray Category in the Add New drop down menu in the Content Browser
Modified Features
V-Ray
Support for Unreal Shading Models: Clear Coat
Interactive update for native Unreal materials.
Support for Unreal expressions: Bump Offset, CameraPositionWS, ConstantBiasScale, ReflectionVectorWS, Screen Position, SphereMask, TransformVector, VertexNormalWS, ViewProperty
Error reporting for unsupported Unreal materials, expressions, blend modes and shading models
Installer
Updated Online License Server in installer to 5.2.1
Bug Fixes
V-Ray
Errors due to NVidia driver dependencies
Crashes if unsupported expressions, blend modes and shading models are used
Release Notes for V-Ray Next for Unreal, Hotfix 2
Official Release
Date – December 05, 2018
Modified Features
V-Ray
Support for Unreal Engine 4.21
Interactive update for native Unreal materials.
Support for Unreal expressions - Ceil, Floor, FMod, Frac, If, Min, Round, Sign, Truncate expressions
Light Bake
Improved speed of light bake
Bug Fixes
V-Ray
V-Ray exporter in sequencer
Export for custom start frame
Export for sequencer camera cuts using multiple cameras
Difference in color space in VFB and saved image
VRay CUDA GPU Device Select not working with sequencer animation
Release Notes for V-Ray Next for Unreal, Hotfix 1
Official Release
Date – November 15, 2018
Modified Features
V-Ray
Responsiveness of UI during interactive render
Light Bake
Improved speed of light bake
Installer
Updated Online License Server in installer to 5.1.2
Teleport Blueprint
Updated Teleport BP to get exposure from listed cameras
Bug Fixes
V-Ray
V-Ray not loading in Unreal if no supported devices are set in device select
Fallback to using CPU device if no supported devices are set in device select
Render Server shortcut not pointing to correct file path
Light Bake
Light bake not using devices set in V-Ray CUDA GPU Device Select
CUDA error during light baking
Release Notes for V-Ray Next for Unreal
Official Release
Date – November 08, 2018
New Features
V-Ray
Log V-Ray messages in Unreal's Message Log
Basic support for importing Displaced Static Meshes
Output a list of the Static Meshes in the atlas currently baked
Modified Features
V-Ray
Support for Unreal Materials - Masked, Translucent, Alpha Composite Blend Modes and Unlit Shading Model
Bug Fixes
Light Bake
Crash when light baking Static Meshes with overlapping UVs
Release Notes for V-Ray Next for Unreal, beta 2
Beta release
Date – October 30, 2018
New Features
Light Bake
Initial implementation of V-Ray Bake
Materials
Initial support for Unreal native materials
Geometry
Support for Foliage system
Render
Initial support for Sequencer animation
Modified Features
Installer
Request confirmation about version being uninstalled during installation process
UI
Reworked UI
Integrated GPU device select tool in V-Ray Settings
Global Shadow Bias parameter
Fallback material for use when rendering unsupported materials
Quick settings quality presets slider
Export VRScene path option
Auto Exposure and Auto White Balance options
Undersampling option
Camera
Support for Depth of Field in VRayPhysicalCamera
Materials
Improve parity for VRayMtl material
Support for SeflIllumination material
V-Ray Materials are now included in the packaging/cooking process
Lights
Updated VRaySunAndSky sky model
Support for Unreal Intensity Units in Lights
Support for 4.20 RectLight
Support for Light Source Angle in Directional Light
Support for default intensity unit at import for Spotlight, Omni, Sphere Light, Rectangle Light
Geometry
Improved support for VRay Proxy (vrmesh)
Render
Update responsiveness and speed of IPR
Support for interactive mesh material update
Support for interactive material parameters update
Stop renderer when noise threshold is reached in non-interactive session
Render Elements
Added :
NVidia AI Denoiser
Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering
Diffuse Filter, Reflection Filter, Refraction Filter, Shadows, Atmosphere
RenderID
Normals, Bump Normals, Sampler Info, Velocity, ZDepth
Light Select
Sample Rate, Unclamped Color, Noise Level
VFB
Dedicated button for opening the VFB
Always on top VFB
VR
V-Ray Teleport Blueprints separated in an additional plugin
Release Notes for V-Ray Next for Unreal, beta
Beta release
Date – April 05, 2018
New Features
vrscene Support
Automatic convert of materials and lights into real-time equivalents for UE workflows
Keeping original materials from the imported vrscene connected to their real-time versions and are using them for raytraced rendering
Camera
Support for the VRayPhysicalCamera
Support for the 3ds Max’s Physical Camera
Initial implementation of exposure and color mapping
Materials
Support for VRayMtl material (including partial VRay2SidedMtl)
Initial implementation of a PBR material
Initial implementation of an easy to use car paint material
V-Ray materials are supported natively in UE and are working with Lightmass baking, Lights, Reflection probes, Post process materials, Blueprints
Lights
Support for VRayLightDome, VRayLightRectangle, VRayLightSphere, VRayLightIES, UE Spot light, UE Point light, UE Direct light
Initial implementation of the V-Ray Sun&Sky system
Render
Initial implementation of interactive rendering
V-Ray Hybrid rendering on both GPU and CPU
Using the V-Ray Next GPU engine
Distributed Rendering
Support for DR
Render Elements
Support for the V-Ray Denoiser
Textures
Support for VRayTriplanarTex
VFB
Support for the VFB
Render History window implemented
VR Mode
Support for the VR mode in the Unreal Editor
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