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V-Ray for Unreal,update 2.6

V-Ray for Unreal,update 2.6

What's New

Latest Release Notes

Official Release

Date – January, 2020

Download – Build 4.30.21

 

New Features

 Unreal

Support for Unreal Engine 4.24

1580796920(1)

 

Geometry

Support for Unreal Brushes geometry

1580796999(1)

 

 UI

Track Active Render View option to get the current render view aspect ratio being it either camera filmback settings or viewport in V-Ray Settings

1580797072(1)

Modified Features

V-Ray

Improved speed on render and .vrscene export initialization

 

.vrscene Export

Generates .bat file to be used in standalone rendering (info)

 

VFB

Improved speed when opening VFB

 

Bug Fixes

V-Ray

VFB history and adjustments settings resets when closing

Unreal material with Unlit shading model not generating GI

Export failed for Cube Texture with Default compression settings

Rendering expressions in different Normal spaces

Crash when rendering substance materials

 

Release Notes for V-Ray Next for Unreal, update 2.5

Official Release

Date – December, 2019

 

New Features

 

Texture

Support for Color Corrections in Unreal texture asset editor

Brightness

Brightness Curve

Vibrance

Saturation

RGBCurve

Hue

1580797154(1)

 

 UI

Added shortcut from V-Ray drop-down menu to in Project settings

1580797245(1)

 

OptiX render mode (Experimental) in V-Ray Settings tab

1580797346(1)

 

Dedicated button and dialogue window to save .vrscene file

1580797482(1)

 

V-Bake

 Support for generating low quality(mobile) lightmaps when lightbaking

 

Modified Features

V-Ray

Improved speed when using Unreal materials in render and lightbake

 

UI

Moved VRay CUDA GPU Device Selection to V-Ray category in Project Settings

1580797544(1)

 

.vrscene Import

Better .vrscene import progress reporting and monitoring

 

Bug Fixes

.vrscene Import

Crash when importing meshes without normal data

 

V-Ray

Bugs with Normal map input producing incorrect shading

"Affects World" property in Unreal lights not updating in IPR

Bug with Dome light texture rotation in interactive does not update properly

Crash when switching levels while rendering using VRayPhysicalCamera

Bug "Use Custom Start Frame" option in Sequencer not exporting properly

Exposure not exporting correctly in Sequencer animation when using "3d Max Compatible" in VRayPhysicalCamera

Exception in CORE when network error occurs and bitmaps fail to load

Directional light renders black with certain color values

V-Ray material thumbnail preview mesh might randomly disappear

 

Release Notes for V-Ray Next for Unreal, update 2.4

Official Release

Date – November, 2019

 

New Features

 UI

 Added V-Ray Icons in Modes panel to V-Ray Assets

1580797588(1)

 

Camera

 Added Near Clip Plane functionality to VRayPhysicalCamera

1580797638(1)

 

Modified Features

V-Ray

Support for Unreal expressions – SetMaterialAttributes, GetMaterialAttributes (info)

 Improved speed when using Unreal materials in render and lightbake

1580797686(1)

 

V-Ray Bake

Improved visual quality of shadows when lightbaking

1580797722(1)

 

Bug Fixes

V-Ray Bake

Fixed crash when rebaking actors and loading lightmaps

 

Release Notes for V-Ray Next for Unreal, update 2.3

Official Release

Date – October , 2019

New Features

V-Ray

Support for Unreal Engine 4.23 (Recommended use after 4.23.1) 

Support for import automation of vrscene via python script (info)

Automatic saving of rendered still images in Unreal viewport when in non interactive mode  (info)

In-product update notifier (info)

Lights

Support for Temperature parameter in native Unreal lights

UI

 Functionality to cancel vrscene import (info)

 

Modified Features

UI

Modified UI of V-Ray Scene Import Options dialog (info)

 Animated render states for V-Ray Bake icon (info)

V-Ray

Support for Unreal expressions – RotateAboutAxis (info)

Installer

Updated Online License Server in installer to 5.2.3

V-Ray Bake

Improved speed processing and storing of rendered lightmap atlases (info)

 

Bug Fixes

V-Ray

Missing VRay CUDA GPU Device Select from UI

Actors with same ID Names not exporting correctly

Incorrect render elements settings when rendering sequencer animation

Crash when closing Unreal while rendering

Crash when Render Element Light Select has listed lights that are hidden in the level

V-Ray Settings are empty when Project Startup Map is set to None

Materials

Missing Shader Balls preview in Content Browser for V-Ray Materials

 

Release Notes for V-Ray Next for Unreal, update 2.2

Official Release

Date – August 29, 2019

 

New Features

V-Ray

Moved to CORE version 4.20

Render resolution and Lightmap Atlas resolution presets

Lightmap baking progress bar

Geometry

Support for Cast Shadows option for Static Mesh Actors

Textures

 Support for "Flip Green Channel" option in Normal textures

 

Modified Features

Import

Improved the import of GeomMeshFile with identical vrmeshes

Installer

Removed the check for running Epic Games launcher when installing the plugin

Materials

Improved support for Unreal expressions - VertexColor, ObjectRadius, ObjectPositionWS

 

Bug Fixes

V-Ray

Static Meshes with zero area UVs cause an Exception in CORE error when light baking

Camera rotation bug when orbiting around mesh with ALT+Mouse

Resolution capped to 11585

Assertion crash with viewport rendering when using DX12

Preparing scene progress goes above 100%

Switching between level maps does not stop rendering or baking process

Two Sided option not exporting correctly with VRayMtl, VRayCarpaintUberMtl, VRayPBRMtl

 

Release Notes for V-Ray Next for Unreal, update 2.1

Official Release

Date – July 18, 2019

 

Bug Fixes

V-Ray

V-Ray Light Bake memory leak

Issue with support of multiple GPUs

Issue with transparent native materials in Light bake

 

Release Notes for V-Ray Next for Unreal, update 2

Official Release

Date – June 26, 2019

 

New Features

V-Ray

Export/import functionality of lightmaps

Lights

Rendering of DatasmithAreaLight

Camera

 Quadratic and Cubic distortion types to VRayPhysicalCamera

 

Modified Features

V-Ray

Project path is new default directory for "Export VRScene Path" option

Lights

Point Light Source radius working in IPR

Materials

Improved support for Unreal expressions - TwoSidedSign, Time

 

Bug Fixes

V-Ray

Static meshes with identical names in different folders do not render correctly

Lights in Blueprints are exported at BP pivot point

"Use Local Host" option not working in Light bake

"Cannot send asset" error when in DR

Incorrect Lightmaps is applied when some level actors are hidden

CUDA Error 700 when "Export failed for the ... texture"

CUDA error 700 when baking TwoSidedFoliage material

"Error in last lightbake: File write error"

 

Release Notes for V-Ray Next for Unreal, update 1

Official Release

Date – May 28, 2019

 

New Features

V-Ray

Support for Unreal Engine 4.22

Toggle option for sky in VRaySunAndSky

Option to remove local host from DR

"Transfer Missing Assets" option in DR

Progress report logging when computing long task

Directional parameter in VRayLightRect

Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections

Support for Specular Scale for Unreal lights

 

Modified Features

V-Ray

Viewport rendering with Translucent shading model

Speed and memory utilization when V-Ray Light Bake

Support for Unreal shading models - Subsurface, Two Sided Foliage

Support for Unreal expressions - Pixel Depth

UI layout in V-Ray Settings and V-Ray Light Bake Settings

 

Bug Fixes

V-Ray

Bug with lightmaps having offset

Performance slow down during UV tree preparation in V-Ray Light Bake

Crash in cooked games packaged in Shipping configuration

Issues with metallic or highly reflective materials to appear black after V-Ray Light Bake

Intensity mismatch between viewport and render when using Directional Light

 

Release Notes for V-Ray Next for Unreal, update

Official Release

Date – March 13, 2019

 

New Features

V-Ray

Viewport rendering functionality

Support for Unreal tonemapper and post effects (in viewport rendering only)

Dedicated V-Ray Bake settings

Telemetry

 

Modified Features

V-Ray

Dome Tex Resolution parameter in VRayLightDome blueprint

Functionality for creating, deleting and hiding actors in the level while in IPR rendering

Support for "Tangent Space Normal" checkbox option in Material

Support for Unreal expressions: Arccosine, Arcsine, Arctangent, Arctangent2, Logarithm2, Tangent, World Position

Installer

Updated Online License Server in installer to 5.2.2

 

Bug Fixes

V-Ray

"Launch V-Ray Render Server (Unreal)".exe file path

Issue with Sky texture not updating in IPR

Issues when using Normal maps in Materials

 

Release Notes for V-Ray Next for Unreal, Hotfix 3

 

Official Release

Date – February 01, 2019

 

New Features

V-Ray

Support for rendering Unreal materials with V-Ray Hybrid rendering on both CPU and GPU

Added the VRayMtl, VRayPBRMtl and VRayCarpaintMtl to the V-Ray Category in the Add New drop down menu in the Content Browser

 

Modified Features

V-Ray

Support for Unreal Shading Models: Clear Coat

Interactive update for native Unreal materials.

Support for Unreal expressions: Bump Offset, CameraPositionWS, ConstantBiasScale, ReflectionVectorWS, Screen Position, SphereMask, TransformVector, VertexNormalWS, ViewProperty

Error reporting for unsupported Unreal materials, expressions, blend modes and shading models

Installer

Updated Online License Server in installer to 5.2.1

 

Bug Fixes

V-Ray

Errors due to NVidia driver dependencies

Crashes if unsupported expressions, blend modes and shading models are used

 

Release Notes for V-Ray Next for Unreal, Hotfix 2

Official Release

Date – December 05, 2018

 

Modified Features

V-Ray

Support for Unreal Engine 4.21

Interactive update for native Unreal materials.

Support for Unreal expressions - Ceil, Floor, FMod, Frac, If, Min, Round, Sign, Truncate expressions

Light Bake

Improved speed of light bake

 

Bug Fixes

V-Ray

V-Ray exporter in sequencer

Export for custom start frame

Export for sequencer camera cuts using multiple cameras

Difference in color space in VFB and saved image

VRay CUDA GPU Device Select not working with sequencer animation

 

Release Notes for V-Ray Next for Unreal, Hotfix 1

Official Release

Date – November 15, 2018

Modified Features

V-Ray

Responsiveness of UI during interactive render

Light Bake

Improved speed of light bake

Installer

Updated Online License Server in installer to 5.1.2

 

Teleport Blueprint

Updated Teleport BP to get exposure from listed cameras

 

Bug Fixes

V-Ray

V-Ray not loading in Unreal if no supported devices are set in device select

Fallback to using CPU device if no supported devices are set in device select

Render Server shortcut not pointing to correct file path

 

Light Bake

Light bake not using devices set in V-Ray CUDA GPU Device Select

CUDA error during light baking

 

Release Notes for V-Ray Next for Unreal

Official Release

Date – November 08, 2018

 

New Features

V-Ray

Log V-Ray messages in Unreal's Message Log

Basic support for importing Displaced Static Meshes

Output a list of the Static Meshes in the atlas currently baked

 

Modified Features

V-Ray

Support for Unreal Materials - Masked, Translucent, Alpha Composite Blend Modes and Unlit Shading Model

 

Bug Fixes

Light Bake

Crash when light baking Static Meshes with overlapping UVs

 

Release Notes for V-Ray Next for Unreal, beta 2

Beta release

Date – October 30, 2018

 

New Features

Light Bake

Initial implementation of V-Ray Bake

Materials

 Initial support for Unreal native materials

Geometry

Support for Foliage system

Render

Initial support for Sequencer animation

 

Modified Features

Installer

Request confirmation about version being uninstalled during installation process

UI

Reworked UI

Integrated GPU device select tool in V-Ray Settings

Global Shadow Bias parameter

Fallback material for use when rendering unsupported materials

Quick settings quality presets slider

Export VRScene path option

Auto Exposure and Auto White Balance options

Undersampling option

Camera

Support for Depth of Field in VRayPhysicalCamera

Materials

Improve parity for VRayMtl material 

Support for SeflIllumination material

V-Ray Materials are now included in the packaging/cooking process

Lights

Updated VRaySunAndSky sky model

Support for Unreal Intensity Units in Lights

Support for 4.20 RectLight

Support for Light Source Angle in Directional Light

Support for default intensity unit at import for Spotlight, Omni, Sphere Light, Rectangle Light

Geometry

Improved support for VRay Proxy (vrmesh)

Render

Update responsiveness and speed of IPR

Support for interactive mesh material update

Support for interactive material parameters update

Stop renderer when noise threshold is reached in non-interactive session

Render Elements

Added :

NVidia AI Denoiser

Background, GI, Lighting, Reflection, Refraction, Specular, Self Illumination, Sub Surface Scattering

Diffuse Filter, Reflection Filter, Refraction Filter, Shadows, Atmosphere

RenderID

Normals, Bump Normals, Sampler Info, Velocity, ZDepth

Light Select

Sample Rate, Unclamped Color, Noise Level

 

VFB

Dedicated button for opening the VFB

Always on top VFB

 

VR

V-Ray Teleport Blueprints separated in an additional plugin

 

Release Notes for V-Ray Next for Unreal, beta

Beta release

Date – April 05, 2018

 

New Features

vrscene Support

Automatic convert of materials and lights into real-time equivalents for UE workflows

Keeping original materials from the imported vrscene connected to their real-time versions and are using them for raytraced rendering

 

Camera

Support for the VRayPhysicalCamera

Support for the 3ds Max’s Physical Camera

Initial implementation of exposure and color mapping

 

Materials

Support for VRayMtl material (including partial VRay2SidedMtl)

Initial implementation of a PBR material

Initial implementation of an easy to use car paint material

V-Ray materials are supported natively in UE and are working with Lightmass baking, Lights, Reflection probes, Post process materials, Blueprints

 

Lights

Support for VRayLightDome, VRayLightRectangle, VRayLightSphere, VRayLightIES, UE Spot light, UE Point light, UE Direct light

Initial implementation of the V-Ray Sun&Sky system

 

Render

Initial implementation of interactive rendering

V-Ray Hybrid rendering on both GPU and CPU

Using the V-Ray Next GPU engine

 

Distributed Rendering

Support for DR

 

Render Elements

Support for the V-Ray Denoiser

        

Textures

Support for VRayTriplanarTex

 

VFB

Support for the VFB

Render History window implemented

 

VR Mode

Support for the VR mode in the Unreal Editor

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