Today, we're excited to bring you KeyShot 10.1. With KeyShot 10, Luxion introduced consolidated light management, advanced keyframe and environment animation capabilities, the all-new Smart Export for a wide variety of 3D output options, and a completely redesigned Move Tool for improved accessibility and placement.
KeyShot 10.1 brings additions to complement both feature and workflow with Collision Detection and Part Settling, Smart Export to multiple AR formats at once, USD Import, and multi-selection for both Light Manager and Keyframe Animation. Along with these updates, Luxion has launched KeyShot Portal with new trial licensing for improved management and accessibility of KeyShot licenses.
The entire list of features and improvements in KeyShot 10, along with information on how each feature works, is available in the KeyShot 10 What’s New Guide. Key new features include:
Collision Detection and Settle
KeyShot 10.1 includes basic Collision Detection of objects, along with the ability to Settle items on other objects and the ground. Included in the new Move Tool, Collision Detection and Settle is useful for scene setup when objects need a more realistic arrangement on the ground or amongst other objects. Collision Detection may also be used separately as an easy way to align objects while keeping them aware and separate from other objects in the scene.
Smart Export/Import Enhancements
KeyShot 10.1 introduces the ability to export a KeyShot file into separate USDz and GLB files as part of one export process that performs the Baking and UV unwrapping together, allowing easy creation of files that work for both Apple iOS (USDz) devices and Android/Web (glTF/GLB). Baking and UV Unwrapping can now also be canceled. USD import has also been added to the Import options for KeyShot to allow you to advance the appearance of their model then export it to multiple AR platforms.
Lighting Enhancements
For the Light Manager, KeyShot 10.1 introduces the ability to select and control multiple lights simultaneously, making proportional adjustments to the entirety of a scene’s lighting or select lighting, fast and efficient. KeyShot 10.1 also improves Light Gizmo and Light Manager usage by introducing the ability to sync changes and undo changes using Ctrl-Z (Windows)/command-Z (Mac) or via the Edit, Undo menu.
Keyframe Animation Enhancements
KeyShot 10.1 introduces the ability to select multiple keyframes at once from within the Animation Timeline, using Ctrl (Windows)/command (Mac). Additionally, multiple keyframes may be copied and pasted along the same node using Ctrl-C + Ctrl-V (Windows)/command-C + command-V (Mac) or pasted as mirrored. Lastly, Custom Easing Curves may now also be edited for multiple animations at once.
KeyShot Portal
For KeyShot 10.1, we're excited to introduce KeyShot Portal, a new platform that allows you to access and manage their KeyShot trial licenses, streamlines license management for Luxion sales, support and licensing, and lays the groundwork for subscription product license options in the future. A trial subscription to KeyShot may be accessed at keyshot.com/try/.
A complete overview of all new features, updates, and improvements is available in the KeyShot 10.1 Release Notes.
New Features
- Added new Trial license system
- Added Collision Detection and simple physics to Move Tool
- Added support for importing USD files
- Added Support for importing SolidWorks 2021 files
- Added support for importing Rhino 7 files
- Added function to export an AR package
- Added function to paste a copied Keyframe animation as mirrored
- Added function to only show active sub-material in the Material Graph
- Added support for Measured materials as Labels
Enhancements
- Multiple KeyFrames can now be selected at once
- Custom easing Curves can now be edited for multiple Animations at once
- Improved the Material Graph Align Nodes function
- Added support for Cross selection vs. Window selection in Geometry tools
- Improved camera interaction in Geometry Tools
- Light Manager input fields can now be manually filled
- Multi-selection and editing is now supported in the Light Manager
- When a matcap is assigned the shading mode is now automatically changed to matcap
- Animation preview added in the Animation Wizard for Camera twist animations
- Locked modelsets can no longer be renamed
- Improved Move tool usability with millimeter scale
Bug Fixes
- Fixed missing Mirror function for Animation Folders
- Undoing the deletion of an animation now brings it back in the correct order
- Animations no longer reset to the first frame when importing
- Fixed issue where redo could not redo moving an animation
- Fixed issue where Zoom animations could become unresponsive
- Fixed issue where adding a KeyFrame to a part with an animated group caused the part to move
- Fixed issue where undo would not work on the last change applied to a KeyFrame animation
- Fixed missing animation preview for keyframe animations
- Fixed Move tool arrows sometimes being incorrect
- Fixed object movement after keyframe animation is unchecked
- KeyFrame animations from Maya will now be displayed correctly after import
- Fixed an issue where procedural environments could be drag and dropped as image pins
- Fixed an issue where faces could disappear in Geometry view
- Fixed an issue where close geometry could overlap in Geometry view
- Fixed an issue where shadows would not match on toon materials in GPU and CPU mode
- Fixed an issue where materials with Visible to Camera disabled would still be calculated for denoising in GPU mode
- Fixed an issue where bloom could cause black squares to show in GPU mode
- Fixed an issue where caustics would not update in GPU mode after rotating the HDRI
- Fixed an issue where the GPU mode button would disappear for eligible GPUs with ineligible drivers
- Fixed an issue where rendering fade animations using Custom control caused drastic slowdowns
- Fixed an issue where the ground plane was visible in Interior mode when using Photographic Image Styles
- Fixed an issue where Rendering Lage configurations could cause KeyShot to become unresponsive
- All locked parts are now hidden correctly in Solo mode
- Hiding the last child will no longer also hide the model set
- Scrollwheel shortcut to zoom now also works in materials tab in Project window
- Fixed an issue where Performance mode could be greyed out if a new scene was opened while in GPU mode
- Fixed an issue where the hotkey overview could look wrong
- Cycle Studios now match the Studios’ order in the Studios dialogue
- Texture preview will now revert correctly to original
- Locking an animation will no longer lock the animated Part
- Fixed a crash when a high megapixel image was present in texture library
- Fixed the uninstaller progress bar not stopping at the end
- Fixed an issue where the Welcome window “Recent files“ section does not update
- Fixed an issue where keyshot would not be able to import alias files after upgrading to Alias 2021.3
- Fixed the 3Dconnection mouse for Mac OS Big Sur
- Fixed a crash when adding exclusions to duplicated Model Sets
- Fixed an issue where scenes would not shrink in size when removing Configurations.
- Fixed an issue where importing bip files would cause the render settings to change
- Fixed a crash when selecting the pivot node after “move tool” is closed
- Marquee cross selection now works for all geometry in real time view
- Fixed drag and drop of materials from library after import
- Fixed .bip file thumbnail not updating when saving as .ksp
- Fixed Geometry Nodes not being executed when material is applied via Material Templates
- Fixed an issue where Parts with different materials would come in as one part on import
- Fixed an issue where exported USDZ would have incorect texture mappings
- Fixed an issue where the Uninstaller would get stuck on “Deactivate License”
- Fixed an issue where the Name parameter would not be applied when rendering via scripting