Broadcast
Accelerate production time and deliver top quality work by equipping your team with unparalleled camera tracking and mocap quality, speed and usability.
Next-generation technology for broadcast
Future-proof your studio with the ultimate studio camera tracking solution for virtual and augmented reality for broadcast and film productions.
Rely on high-quality, robust technology
Equip your broadcast team with tech that offers unparalleled quality and speed.
CamTrak is an integrated solution within the Cortex motion capture software. It allows for precise real-time tracking of broadcast studio cameras to create live VR or AR sets quickly and efficiently.
Track animated characters in real-time in the same system
In addition to camera tracking, you can also track live animated performers, objects, or studio assets within the same system – ours is the only system on the market that offers this dual functionality. The system is capable of tracking an unlimited number of cameras as well as the performers’ locations simultaneously while meeting the industry standard of more than 1/100th of a degree in rotational stability and precision.
Use the technology trusted by global leaders in broadcast
CamTrak is fully integrated with genlock and timecode, along with studio lens calibration tools. CamTrak calculates the optical axis and nodal point of each studio camera, dramatically shortening the camera calibration process by aligning the virtual camera with the studio camera. All calibrated studio cameras work from the same global coordinate system, ensuring there’s never a problem with mapping multiple cameras, and no inherent drift in the system. The system integrates with all major graphics software solutions, and has plugins into Unreal and Unity.
CamTrak
A system, unlike any other on the market, that can track people, objects, and cameras in a broadcast studio, whether it’s a small area in front of a green screen or the entire studio space.
Award-winning innovation
In 2011 we won the IBC Innovation Award for our interactive real-time motion tracking that enabled CNBC presenters to interact with 3D graphics using technology from Unreal with Brainstorm.
Three years later, we won the award again for our real-time tracking system which was used to create a virtual set that merged real and virtual worlds on Sky Sport’s Ford Monday Night Football set.
Third-party integration
Our software integrates with a wide range of third party tools including all the major broadcast graphics providers, Unity, Unreal, VizRT, Brainstorm, Ross.
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