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Flux

The world's first fully scalable fluid simulator

 

Processing Power = Complexity = Realism

In fluid simulation, the more memory and processing power you have available, the more detailed and realistic your fluid simulation can be. When you are limited by the amount of memory and the number of cores available on a single mainboard, there is a limit to the level of realism you can achieve.

To overcome this issue, FluX was designed to support parallel distributed data processing, so the memory and computational loads can be distributed to as many networked computers as are available.

distributed fluid simulation computing

Not all distributed fluid simulation is created equal!

Other fluid simulators also claim to leverage the advantages of distributed computing, but only FluX distributes all operations, including solver, surfacing, file I/O, and output visualization. Moreover, FluX's state-of-the art distributed simulation engine is more efficient than any other.

Rapid Surfacing Computations

In fluid simulation, generating a fluid surface from particle data is one of the most important processes. FluX even distributes the operation of calculating the polygons that make up the surface of the fluid, which lets you generate extremely fine fluid surfaces very rapidly, differentiating FluX from other software.

A Near-Linear Increase in Distributed Processing Power up to 128 Cores!

linear increase in distributed computing power

We have tested FluX extensively, and found that the increase in processing power is almost linear in networks with 128 cores across 32 machines!

Theoretically, there is no limit to the number of networked computers among which you can share and distribute data.

Have you ever previsualized a simulation with billions of particles?

simulated shark jumping

When you use FluX, the viewport snapshot can be distributed and saved. This means that you can easily view even the results of simulations involving large amounts of data, which would otherwise be hard to check from a single computer, easily and without having to load scene data.

Node-Based Architecture and Interface

Streamline your workflow and conserve memory.

node-based workflow

FluX's flexible node-graph workflow allows you to freely design your desired visual effect by assembling nodes. Moreover, you can load previously created node graphs and modify them, which saves you time.

When you need to access a particular function, you can develop based on the FluX API to integrate FluX into your existing workflow without changing it.

Compatibility with Other Software

FluX provides a number of built-in file operators that can export data in BIN, OBJ, and PRT file formats, so that they can be rendered using a wide variety of 3D tools and renderers in both standalone and plug-in form. You can export FluX particles, meshes and fields straight into Maya, Max, Softimage, Realflow, Houdini, RenderMan, Arnold, Krakatoa, and V-Ray.

Save time and increase the quality of your fluid simulations with FluX!

System Requirements (Windows)

Spec

Recommended

Minimum

OS

Microsoft Windows 7/8/8.1 64bit

Microsoft Windows XP/Vista/7 64bit

CPU

Pentium i7 Series

Pentium i7 Series

GPU (desktop)

Nvidia Geforce GTX 550

Nvidia Geforce GT 630

GPU (laptop)

Nvidia Geforce 650M

Nvidia Geforce 630M

RAM

16GB ( PC3-12800 )

16GB ( PC3-10600 )

System Requirements (Linux)

Spec

Recommended

Minimum

OS

CentOS 5.5 / Redhat 5 64bit

CentOS 5.5 / Redhat 5 64bit

CPU

Pentium i7 Series

Pentium i7 Series

GPU (desktop)

Nvidia Geforce GTX 550

Nvidia Geforce GT 630

GPU (laptop)

Nvidia Geforce 650M

Nvidia Geforce 630M

RAM

16GB ( PC3-12800 )

16GB ( PC3-10600 )

 

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