High-end Multi-physics Simulation Inside Autodesk Maya®
Next Limit Technologies is delighted to announce the official release of the brand newRealFlow | Maya 1.0 – the plugin integration that offers the best in fluid simulation and more, directly inside Autodesk Maya®.
Now it is faster and easier to simulate granulars, viscous, viscoelastic, rigid, and elastic materials without having to go back and forth between 3D platforms. The intuitive and interactive workflow with fewer clicks inside Maya® will make your sim work more straightforward and enjoyable. RealFlow | Maya is compatible with Autodesk Maya® 2017-2018 and provides integration with native Maya® tools such as nParticles and MEL. You get impeccable RealFlow quality for your high-end small and medium-scale simulation projects from inside the Maya® user interface.
The perks of using RealFlow | Maya for your sims:
“Having RealFlow integrated in Maya is an example of a smart and efficient solution for us, CG artists. It is fantastic to see RealFlow being innovative as always and adjusting to today’s needs. My team was pleasantly surprised by the speed and comfortability of working with RealFlow | Maya. Such innovative promise better, faster and more sophisticated results for Maya users ad all CG Artists alike.”
CG Artist & Director
Founder of Catalysee & LearnWateryDesign
This new product is available for purchase through Next Limit’s webshop and reseller network. RealFlow and RealFlow | Cinema 4D license holders can take advantage of a special cross-grade price via their Customer Portal. Anyone can give RealFlow | Maya a try with the 30-day FREE demo version.
ABOUT NEXT LIMIT
Next Limit Technologies is a software development company founded in 1998 with corporate headquarters in Madrid, Spain. Next Limit has gained a worldwide reputation for providing cutting-edge simulation technologies for a broad range of applications in Computer Graphics, Science, and Engineering.
Next Limit’s products include RealFlow (fluid and dynamics simulation for 3D visual effects), Maxwell Render (physically accurate light simulation and render engine), and CaronteFX (high fidelity physics for videogames).
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