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V-Ray for Unreal: A faster, simpler way to live V-Ray scenes in real time!

V-Ray for Unreal With V-Ray for Unreal you get the best of both worlds real-time ray tracing The fastest, simplest way ...

V-Ray for Unreal

 

With V-Ray for Unreal you get the best of both worlds —real-time & ray tracing

 

The fastest, simplest way for you to:

1. Bring V-Ray scenes into real-time

2. Render ray traced images directly from Unreal


We’re excited to introduce V-Ray for Unreal. Now you can bring V-Ray scenes from 3ds Max, Maya, SketchUp and Rhino directly into the Unreal Editor.

And for the first time, you can render ray traced, photorealistic images with V-Ray directly from Unreal.

 

OVERVIEW

 

USE THE WORKFLOW YOU ALREADY KNOW

To bring a V-Ray scene into Unreal is simple.

 

Create the scene the same way you normally do using V-Ray for 3ds Max, Maya and SketchUp. Then, export a V-Ray scene from your host application and import it using V-Ray for Unreal.

 

That’s it, you’re in — without needing to be a game engine expert.

 

SMART TRANSLATION OF MATERIALS AND LIGHTS

When you import your scene, V-Ray for Unreal automatically converts your materials and lights into real-time equivalents for UE workflows.

 

At the same time, your original materials from V-Ray for 3ds Max, Maya and SketchUp remain connected to their real-time versions and are called up when you’re ready to render.

 

TRUE PHOTOREALISTIC RENDERING DIRECTLY FROM UNREAL

When you render with V-Ray for Unreal, you get the exact same photorealistic quality that V-Ray is known for.

 

V-Ray taps into the full combined power of your GPUs and CPUs for ultrafast ray tracing.

YOUR GATEWAY TO VIRTUAL REALITY

Once your V-Ray scene is imported, you’ll be ready to take full advantage of the VR capabilities in the Unreal Editor.

 

V-Ray for Unreal makes it fast and easy to create high quality, immersive VR.
 

GREAT LOOKING REAL-TIME, GREAT LOOKING RENDERS

Now you can build great looking real-time experiences and ray traced renders all from a single, shared workflow using V-Ray for Unreal.

 

WHAT'S NEW

 

V-Ray for Unreal just got better. Introducing V-Ray for Unreal, update 1. Now compatible with Unreal Engine 4.22.

 

VIEWPORT RENDERING

Render interactively while you design. Fine-tune lights and materials and instantly view results directly in the Unreal viewport. In addition, you could see Unreal post-process operations like the filmic tone-mapping in the final V-Ray result.

 

SUPPORT FOR NATIVE MATERIALS

Render and bake any scenes created with V-Ray and/or Unreal native materials. No matter whether you use Datasmith or V-Ray to import your content assets to Unreal you can enjoy the fully ray-traced quality of V-Ray in Unreal.

 

MEMORY AND SPEED OPTIMIZATIONS

This update features efficient memory handling allowing you to work with large data sets, and heavy scenes comprised of millions of polygons. Take advantage of a much faster light baking, without compromising on V-Ray’s superior quality.

 

“V-Ray for Unreal has enhanced KPF's visualization process, helping us achieve better, faster results with less applications. The light baking functionality also taps right into our GPU workflow, letting us efficiently bake large scenes at high quality. We cannot wait to see the next developments.”

Cobus Bothma, Director of Applied Research, Kohn Pedersen Fox Associates

 

KEY FEATURES

 

PHYSICAL MATERIALS & TRANSLATION

Automatically converts V-Ray materials to approximate Unreal materials. Original V-Ray materials are used when rendering.

 

V-RAY LIGHT BAKING

Bake your ray-traced lighting with V-Ray for the highest quality real-time illumination.

Supports static objects.

 

ACCURATE LIGHTING

Render your Unreal scenes with physically accurate, ray-traced lighting from V-Ray.

 

GLOBAL ILLUMINATION

Render realistic bounced light using V-Ray’s Brute force and proprietary Light cache global illumination.

 

GPU+CPU RENDERING

Render on all your hardware — with support for CPUs, NVIDIA GPUs, or a combination of both.

 

RENDERING ANIMATION

Render sequences from the Unreal Sequence Editor to create V-Ray-quality, ray-traced animated cinematics.

To render deforming objects, use animated V-Ray Proxy objects.

 

DISTRIBUTED RENDERING

Leverage the power of multiple machines working together to speed up rendering and light baking.

 

RENDER ELEMENTS

Supports a wide range of render elements for better control in compositing.

 

V-RAY PROXY SUPPORT

Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

 

UNREAL FOLIAGE SUPPORT

Compatible with Unreal's native foliage system for rendering large environments and landscapes.

Currently supports static foliage.

 

COMING SOON

 

SUBSTANCE SUPPORT

Render materials with textures from Substance Designer.

 

ANIMATED UNREAL FOLIAGE

Render foliage with animated materials.

 

IMPROVED V-RAY LIGHT BAKING

Add support for Unreal Stationary lights.

 

IMPROVED VRSCENES IMPORT

Better workflow and material translation.

 

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