V-RAY FOR HOUDINI
Powerful rendering for procedural workflows
Take your VFX pipeline to the next level.
Built to handle your biggest scenes and most demanding projects, V-Ray for Houdini connects seamlessly with Houdini and the rest of your favorite V-Ray applications.
QUALITY
Production-proven CPU & GPU rendering for high-end VFX and animation.
POWER
Built to handle the most demanding projects and visual effects pipelines.
SPEED
Highly optimized adaptive ray tracing for superior speed and scalability.
CREATIVE CONTROL
Full suite of lighting, shading and rendering tools for complete creative control.
SMART INTEGRATION
Seamless Houdini integration and compatibility with other V-Ray applications.
INDUSTRY STANDARD
Academy Award®-winning renderer used on over 200 feature films.
KEY FEATURES
Rendering
HIGH-PERFORMANCE RAY TRACING
Powerful CPU and GPU-accelerated rendering built for the demands of high-end production.
INTERACTIVE RENDERING
Interactive look development supported in the Houdini render view.
VOLUME RENDERING
Fast and accurate rendering of native Houdini volumes and OpenVDB caches.
MULTI-GPU PRODUCTION RENDERING
GPU bucket rendering with fast multi-GPU performance and support for Cryptomattes.
UNIFIED WORKFLOW FOR CUSTOM ATTRIBUTES
Control custom attributes of geometry (including splines and particles) with the User Color node.
TEXTURE BAKING
Bake lighting and textures for game assets and real-time environments.
CHAOS CLOUD RENDERING
Simple, one-click solution to submit jobs to render on the Chaos Cloud.
Lighting
ADAPTIVE DOME LIGHT
Exceptionally fast image-based environment lighting using V-Ray Scene Intelligence.
ADAPTIVE LIGHTS
Unique method for ultrafast rendering of scenes with hundreds or even thousands of lights.
GLOBAL ILLUMINATION
Highly optimized indirect lighting with V-Ray's proprietary Light Cache and brute force GI methods.
LIGHT INSTANCES
Instance lights with full control over per-instance light parameters, without affecting light link settings.
Materials
MATERIAL STYLESHEETS
Support for material overrides* based on groups, bundles and attributes.
*VEX and per-primitive string overrides such as texture randomization are not yet supported.
V-RAY SCENE MATERIAL OVERRIDES
Automatically import material node hierarchies from V-Ray scene files and make changes in Houdini.
PHYSICAL HAIR
Create realistic-looking hair with accurate highlights using the V-Ray Physical Hair material.
*Currently supports hair as SOP geometry
PBR MATERIALS
The standard V-Ray Material supports Metalness reflection values for PBR shader workflows.
ALSURFACE MATERIAL
Physically-based shader with built-in SSS controls, popular for rendering realistic skin.
GPU MATERIAL ASSIGNMENTS
Per-Primitive Material Assignment is now supported on the GPU, allowing artists to utilize Stylesheets and the Material SOP.
VRSCANS MATERIAL LIBRARY SUPPORT
1000+ ultra-realistic physically scanned materials ready to import and render.
Geometry
V-RAY SCENE EXCHANGE
Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.
INSTANCING
Instance any object type (including volumes) using Packed Primitives, Instancer and "instancepath" attributes.
PACKED PRIMITIVES
Efficient handling of Houdini's native packed primitives for instancing at render time.
ALEMBIC SUPPORT
Support for Houdini's native Alembic layering, transformations, instancing and per-object material overrides.
PARTICLES
Drive shader parameters such as color, alpha and particle size through custom per-point attributes.
V-RAY FUR
Fast rendering of realistic fur and hair with V-Ray Fur.
“Adding V-Ray for Houdini streamlines so many aspects of our pipeline. Combined with V-Ray for Maya and Nuke we have a complete rendering solution that allows look-dev on individual assets to be packaged and easily transferred between applications.”
Grant Miller, Creative Director, Ingenuity Studios
© Copyright 2000-2022 COGITO SOFTWARE CO.,LTD. All rights reserved. 京ICP备09015132号-52