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V-RAY FOR HOUDINI: Powerful program workflow rendering!

V-RAY FOR HOUDINI Powerful rendering for procedural workflows Take your VFX pipeline to the next level. Built to handle ...

V-RAY FOR HOUDINI

 

Powerful rendering for procedural workflows

 

Take your VFX pipeline to the next level.

 

Built to handle your biggest scenes and most demanding projects, V-Ray for Houdini connects seamlessly with Houdini and the rest of your favorite V-Ray applications.

 

QUALITY

Production-proven CPU & GPU rendering for high-end VFX and animation.

 

POWER

Built to handle the most demanding projects and visual effects pipelines.

 

SPEED

Highly optimized adaptive ray tracing for superior speed and scalability.

 

CREATIVE CONTROL

Full suite of lighting, shading and rendering tools for complete creative control.

 

SMART INTEGRATION

Seamless Houdini integration and compatibility with other V-Ray applications.

 

INDUSTRY STANDARD

Academy Award®-winning renderer used on over 200 feature films.

 

KEY FEATURES

 

Rendering

 

 

 

HIGH-PERFORMANCE RAY TRACING

Powerful CPU and GPU-accelerated rendering built for the demands of high-end production.

 

INTERACTIVE RENDERING

Interactive look development supported in the Houdini render view.

 

VOLUME RENDERING

Fast and accurate rendering of native Houdini volumes and OpenVDB caches.

MULTI-GPU PRODUCTION RENDERING

GPU bucket rendering with fast multi-GPU performance and support for Cryptomattes.

 

UNIFIED WORKFLOW FOR CUSTOM ATTRIBUTES

Control custom attributes of geometry (including splines and particles) with the User Color node.

 

TEXTURE BAKING

Bake lighting and textures for game assets and real-time environments.

 

 

 

CHAOS CLOUD RENDERING

Simple, one-click solution to submit jobs to render on the Chaos Cloud.

 

Lighting

 

ADAPTIVE DOME LIGHT

Exceptionally fast image-based environment lighting using V-Ray Scene Intelligence.

 

ADAPTIVE LIGHTS

Unique method for ultrafast rendering of scenes with hundreds or even thousands of lights.

 

GLOBAL ILLUMINATION

Highly optimized indirect lighting with V-Ray's proprietary Light Cache and brute force GI methods.

 

LIGHT INSTANCES

Instance lights with full control over per-instance light parameters, without affecting light link settings.

 

Materials

 

MATERIAL STYLESHEETS

Support for material overrides* based on groups, bundles and attributes.

*VEX and per-primitive string overrides such as texture randomization are not yet supported.

 

V-RAY SCENE MATERIAL OVERRIDES

Automatically import material node hierarchies from V-Ray scene files and make changes in Houdini.

 

PHYSICAL HAIR

Create realistic-looking hair with accurate highlights using the V-Ray Physical Hair material.

*Currently supports hair as SOP geometry

 

PBR MATERIALS

The standard V-Ray Material supports Metalness reflection values for PBR shader workflows.

 

ALSURFACE MATERIAL

Physically-based shader with built-in SSS controls, popular for rendering realistic skin.

 

GPU MATERIAL ASSIGNMENTS

Per-Primitive Material Assignment is now supported on the GPU, allowing artists to utilize Stylesheets and the Material SOP.

 

VRSCANS MATERIAL LIBRARY SUPPORT

1000+ ultra-realistic physically scanned materials ready to import and render.

 

Geometry

 

V-RAY SCENE EXCHANGE

Transfer and override the properties of V-Ray scenes from other apps like Maya and 3ds Max.

 

INSTANCING

Instance any object type (including volumes) using Packed Primitives, Instancer and "instancepath" attributes.

 

PACKED PRIMITIVES

Efficient handling of Houdini's native packed primitives for instancing at render time.

 

ALEMBIC SUPPORT

Support for Houdini's native Alembic layering, transformations, instancing and per-object material overrides.

 

PARTICLES

Drive shader parameters such as color, alpha and particle size through custom per-point attributes.

 

V-RAY FUR

Fast rendering of realistic fur and hair with V-Ray Fur.

 “Adding V-Ray for Houdini streamlines so many aspects of our pipeline. Combined with V-Ray for Maya and Nuke we have a complete rendering solution that allows look-dev on individual assets to be packaged and easily transferred between applications.”

Grant Miller, Creative Director, Ingenuity Studios

 

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