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RealFlow: Ready-to-use fluid simulation software that meets industry standards

WHAT CAN BE DONE WITH REALFLOW? RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and eas...

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WHAT CAN BE DONE WITH REALFLOW?

RealFlow is an industry-standard, out-of-the-box fluid simulation software. Fast and easy to use, it is compatible with ALL major 3D platforms.

Medium-Large Scale

For large-scale simulations, such as floods or oceans with breaking waves, RealFlow’s cutting-edge HyFLIP solver, Hybrido2, provides you with endless possibilities.

Small-Medium Scale

Dyverso is a multiphysics solver that can be used to simulate a wide range of different type of materials, liquid, granular, rigid, elastic, etc. All of them interacting with each other and using the most out of the modern GPUs.

Ocean Surfaces

RealWave is a powerful simulation toolset, ideal for simulating small to medium ocean surfaces quickly and effectively.

Body Dynamics

Caronte is RealFlow’s cutting-edge built-in rigid and soft body dynamics solver. 

REALFLOW IN PRODUCTION

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FEEL THE POWER

RealFlow 10 introduces the new DYVERSO multiphysics solver, a highly-optimized CPU and GPU particles solver where different types of materials are simulated within the same framework and are able to interact with each other. The HYBRIDO solver is also better in terms of speed and memory. There are hundreds of issues fixed, improving the overall stability of the software, new features for a better workflow, useful new daemons and more!

DYVERSO: SPEED IMPROVEMENTS

The DYVERSO solver architecture has been redesigned to get the most out of the modern GPUs and multi-core CPUs.

GPU 2-8x (over CPU)

GPU CUDA 3x (over RealFlow 2015)

GPU OpenCL 3x (over RealFlow 2015)

CPU 2x (over RealFlow 2015)*

(*)Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 3201 Mhz, 6 Core(s), 12 Logical Processor(s) NVIDIA Quadro K6000 GPU, 2880 NVIDIA CUDA® parallel processing cores.

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DAEMONS

PARTICLE SKINNER DAEMON

Particle Skinner is even better with the possibility of skinning simulations that have already been cached. Yes, this includes simulations from versions older than RealFlow 10!

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FALLOFF OBJECT MODE

Objects can be used to fade a daemon’s forces and control exactly how they should vanish.

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K VOLUME OBJECT MODE

Any object can be used to remove particles that are inside.

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HYBRIDO IMPROVEMENTS: RF2015 VS RF 10

2X SPEED

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MEMORY FOOTPRINT

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FOAM CREATION

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WORKFLOW

NEW ALEMBIC PANEL

Get total control of your Alembic objects with the new parameters for tweaking their animation speed, offset and mode.

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NEW SD ANIMATION OFFSET

Direct your objects animation timing without leaving RealFlow. You can even use different offsets for objects from the same SD file.

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THE FINEST LIQUIDS

Liquid PBD solver has been improved to reach SPH quality at the highest performance levels.

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NEW EMISSION MASK

Stop worrying about objects intersecting with your emitters, or carefully scaling your pool walls to avoid gaps. With the new Emission Mask options, no particle will be created where you don’t want it to.

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MANAGE ALL YOUR PROJECTS IN A MORE VISUAL AND EASIER WAY

There is a new, totally revamped version of the Project Manager where you can find your scenes quickly and have access to learning material at your finger tips.

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EXPORT PANEL

Every single node has now its own export panel where all the parameters related to caching can be manipulated avoiding the longer and less intuitive task of editing them through the Export Central tool.

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PARAMETER GROUPS

Parameters having additional sub-parameters can now be collapsed/expanded providing a cleaner way of looking at your parameters.

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SCENE NODE TREE

Now the Scene Node Tree represents the transformation hierarchy of your scene which is a more intuitive way of looking at your nodes’parent/child relationship.

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PACK AND GO

Move your scenes around making sure you always include all the external resources.

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SAVE INCREMENTAL

One-click way of automatically versioning your projects.

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QUICK ACCESS TOOL

Quick access to any RealFlow command.

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SCENE INFO

You can add comments to your scene using rich text with images, tags can also be used for quick finding of your scenes in the Project Manager.

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OPTIONAL EMBEDDING

You can decide whether to include the simulation data in your scene or not.

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MORE FEATURES INSIDE:

Bitmap Emitter Improvements.

Continuous Collision Detection.

Better support for 4K monitors.

Time Scale for Hybrido secondary emitters.

Homogenization of bounded options in Daemons.

Environment variables can be used in the preferences window.

License priority pick up.

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CORE FEATURES

LIQUIDS

RealFlow offers two fundamental types of liquids: Particle-based liquids are mainly used for small- or medium-scaled projects. Hybrid-based liquids are well-suited for the simulation of large-scale scenes, and they provide the possibility of adding secondary elements (splashes, foam, mist, bubbles) for realistic results.

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MULTI-PHYSICS

Create and combine different materials like liquids, granular substances, or rigid and elastic bodies under a single simulation engine. RealFlow’s high-performance Dyverso technology is GPU-accelerated and gives you unmatched control over your simulations.

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CARONTE

RealFlow’s fully-featured, multi-threaded body dynamics engine is named “Caronte”. Rigid bodies feature fast and accurate collisions, and a natural behaviour. Soft bodies support plastic and elastic free form deformation – even with high-resolution meshes.

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FLUID SURFACES (“REALWAVE”)

RealWave meshes can be influenced and deformed through objects, particles, and many – freely combinable – wave generators for highly-realistic ocean surfaces. Other features are the export of displacement maps, creation of crest splashes, support of custom geometry, and the simulation of floating bodies with downstream forces.

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TEXT TOOLS, OBJECTS, SPLINES

An editor lets you create text elements and use them in simulations. RealFlow’s objects can be turned into rigid, elastic, or soft bodies; they also act as containers or obstacles for liquid simulations. Splines are created inside RealFlow or imported as SVG files, e.g. for particle emission or custom forces.

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EXTERNAL FORCES

Forces are introduced through easy-to-use daemons. Many forces can be scaled, bounded, and limited to control their scope and behaviour. Examples for daemons are gravity, attraction, wind, vortices, drag, or spline-based forces. It also possible to introduce custom forces through Python, C++, and Graphs – RealFlow’s node-based programming system.

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RENDER

Easy steps to import your scene, add the fluids and render them out from RealFlow. Valid for still frames or animation sequences. Powered by the most advanced physically-based render engine: Maxwell Render™.

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MESHES

RealFlow’s mesh engines are fast, and support particle- and grid-based fluids. The meshes store data like age or velocity, and they can be refined through filters. Clipping and polygon optimization is available, as well as various industry-standard formats for data exchange. Grid fluid meshes can be enhanced through displacement maps.

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SHAPING TOOLS

RealFlow has tools for the creation of crown splashes and the filling of holes in particle fluid simulations. The latter one cares for thin, cohesive sheets of fluid and supports the forming of tendril structures.

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INDUSTRY-STANDARD FILE FORMATS

RealFlow is capable of reading and writing Alembic® files with particles and geometry. An integrated stitching tool combines individual Alembic® files from sequences to a single file. Furthermore, RealFlow reads and writes OpenVDB® and Field3D® files with volumetric data.

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NETWORK SIMULATIONS

RealFlow uses “Independent Domains of Computation” (IDOCs) to distribute simulations over a network. Separate “Job Manager” and “Job Node” applications help to manage and organize simulations. An open C++ plugin architecture makes it possible to customize the process of sending projects to the manager. The simulation progress can be monitored with every web browser or a built-in panel.

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PROGRAMMING INTERFACES

Programming made easier. In RealFlow’s “Graphs” system, programs are created by connecting nodes with pre-defined functions, and help to accomplish almost any task, e.g. fast manipulation of fields, spatial viscosity, custom forces, or image processing. RealFlow offers interfaces to Python 2.7 and C++.

 

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