See what's new in V-Ray 3.6 for Maya
Hybrid Rendering
V-Ray GPU CUDA now renders on CPUs as well as GPUs, to take full advantage of all available hardware.
Full Light Select render element
Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
Cryptomatte
Automatically generate ID mattes with support for transparency, depth of field and motion blur. This will speed up workflows for compositors working in NUKE or Fusion.
NVIDIA NVLink
Supports shared GPU memory across NVLink compatible graphics cards.
MDL Materials
NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.
Viewport 2.0 improvements
V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.
V-Ray 3.5 for Maya
Overview
QUALITY
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animations.
POWER
Built to handle the absolute toughest projects and largest scenes.
SPEED
Multicore CPU and GPU-accelerated rendering engines for optimized speed and scalability.
CREATIVE CONTROL
Real-time look development with interactive lighting, shading and rendering.
SMART INTEGRATION
Integrated seamlessly into Maya and designed to fit any production pipeline.
AN INDUSTRY STANDARD
Top artists and studios rely on V-Ray for Maya to create award-winning animation & visual effects.
WHAT'S NEW
Adaptive lights
Fast new lighting algorithm that speeds up rendering in scenes with many lights.
V-Ray IPR
New in-process IPR starts instantly, updates faster and uses less memory. Changes to materials in the Hypershade Material Viewer are made in real time.
V-Ray Frame Buffer tools
Speeds up look development on individual objects with the new Render Mask: Isolate select tool. Select objects, materials and camera focus directly in the frame buffer.
alSurface material
General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
GPU rendering improvements
Render larger, more detailed scenes using a lot less memory with On-demand Mip-mapping. V-Ray’s fast GPU renderer adds support for a wider range of production features.
Resumable rendering
Stop your render at any point and continue where you left off.
Maya 2017 support includes:
XGen Interactive Groomable Splines
AOV setups in new Render Setup templates
KEY FEATURES
Powerful CPU rendering
Render superior images and animations fast with V-Ray’s highly-optimized and adaptive ray tracing technology.
Incredibly fast GPU rendering
Get an additional speed boost with GPU-accelerated look development and final frame rendering.
Variance-based adaptive sampling
Get cleaner renders with better noise detection.
Denoiser
Automatically remove noise and cut render times by up to 50%.
Global illumination
Choose from ray traced and hybrid global illumination methods for the perfect balance of quality and speed.
Accurate lights
Render natural, artificial and image-based lighting with a wide range of light types, shapes and controls.
ATMOSPHERIC PERSPECTIVE + NEW HOSEK SKY
Simulate natural looking skies with realistic atmospheric haze.
PHYSICAL CAMERAS
Simulate any camera and lens with controls for exposure, depth of field and motion blur.
VIRTUAL REALITY
Render VR-ready content for popular headsets like Oculus Rift, HTC Vive and Samsung Gear VR.
VRSCANS MATERIAL LIBRARY SUPPORT
400+ scanned materials. Import and render directly in V-Ray.
Physical materials
Create physically-based materials with multiple layers – now with GTR/GGX shading for great looking reflections.
efficient textures
Work with multi-resolution tiled textures from top applications MARI, Mudbox and Zbrush.
TRIPLANAR MAPPING
Quickly apply seamless textures without UVs.
ROUNDED CORNERS
Generate perfectly smooth edges at render-time with no extra modeling.
PROXY OBJECTS
Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
CLIPPER WITH RENDER-TIME BOOLEANS
Create complex cutaways and sections using any mesh object.
unique shaders
For specialized materials, choose from a collection of purpose-built shaders for subsurface scattering, skin, hair and more.
hair & fur
Render realistic hair with support for Maya hair and fur, XGen, Ornatrix, Shave and a Haircut, and Yeti.
volumes
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
Method Studios © Warner Bros.
Render elements
Output a complete set of beauty, utility, and matte passes for total control in compositing.
V-Ray frame buffer
Track render history, fine tune colors, and match final output with advanced color management.
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