中文版English
Language
News
Your Location:Home>News>Company News>

How to create Occlusion pass in KeyShot? | Let the Rendering Effect Further

The Occlusion pass creates shading based on nearby geometry as seen above. To combine these, both were combined as layer...

The Occlusion pass creates shading based on nearby geometry as seen above. To combine these, both were combined as layers in Photoshop with the Occlusion pass on the top layer the layer Blending Mode set to Multiply. This makes part lines darker and boosts contrast on the more detailed areas. Below is the result.
 
Making an Occlusion pass in KeyShot is very simple.

Step 1. Create a new scene set
Right-click Scene Sets and select Add Scene Set.

Step 2. Apply Occlusion
Drag the Occlusion material (found in the Miscellaneous material folder) onto the top-level of your model in the Project window Scene Tree.
Step 3. Change Material Type (Optional)
In the Project window Material tab, select Flat from the Material Type dropdown (this material is not affected by environment lighting).
Step 4. Enable Performance Mode
Press Alt + P (or select Lighting, Performance Mode) to enable Performance Mode in KeyShot. This disables Global Illumination and Shadows and speeds up rendering.

 
KeyShot offers the option to add Scene Sets to the render queue. This is a quick and easy way to render an occlusion pass to accompany a rendering.

© Copyright 2000-2022  COGITO SOFTWARE CO.,LTD. All rights reserved. 京ICP备09015132号-52