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Randomising Procedural Objects with Forest Pack

Even if you never render video, Forest Packs animation controls still have many invaluable uses. In this Tips and Tricks...

 

“Even if you never render video, Forest Pack’s animation controls still have many invaluable uses. In this Tips and Tricks episode we’ll look at how you can use Forest Pack’s animation tools to re-seed other parametric modelling plugins, like GrowFX, to create tree and plant variations without having to store and maintain a lot of source objects in your scene. In our example we have used only one stone, one tree, two ferns and two ground cover patch objects.”

“For some jobs you need as much variety as possible, and though repetition can be disguised by randomizing materials, textures and transforms, occasionally you’ll just need more diversity in the meshes too. This would normally be achieved by importing or xref-ing lots of different models, which are hard to manage and difficult to update if you want to make changes, but by partnering Forest Pack with other parametric modelling tools, it’s possible to effortlessly create variations without needing to scatter loads of separate objects”

The original image

The new image after randomization

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