Triton Ocean SDK for Unity now supports Universal Render Pipeline
Our partners at SimBlocks LLC have updated their Triton SDK for Unity to support Unity’s Universal Render Pipeline (URP.) This makes Triton compatible with modern Unity-based simulation and training applications built with URP to accelerate development.
SimBlocks has wrapped our low-level, C++ based ocean simulation library in a C# wrapper and plugin for Unity. This means you get the same features and performance out of our physically-based wave simulations as you would in our native libraries for OpenGL and DirectX developers. Triton delivers simulation-grade oceans suitable for maritime training, including ship wakes. When paired with the One World SDK for Unity, Triton may also be used in whole-Earth simulations with geocentric terrain databases. The Unity version also includes a built-in buoyancy model to speed up development further.
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