KeyShot allows you to more accurately communicate the physical properties of your labels by applying materials and textures to them. Of course, you can simply add a label to a surface and run with the default settings but you can push the realism even further with simple adjustments to material and texture.
In KeyShot, labels may be applied as an image, video, or material. When a label is added to a surface, it appears in the Project, Material, Labels tab. When a label is selected from this list, you can view it’s Type, Properties, Textures, and Mapping parameters. Let's take a closer look at what happens after you apply a label.
By default, the Label Type is set to Plastic. To change this, select a different material from the Label Type dropdown or drag and drop a material from the Materials Library onto the label in the list. The associated Label Properties and Label Textures will update according to the type selected. You can adjust your parameters here In the Label Properties tab just like you would for any other material.
To quickly make changes to the position of your label, go to the Label Textures tab and select Move Texture from the mapping controls. Make sure you use a Mapping Type that correlates to the surface the label is applied to (e.g. Planar for a flat surface, Cylinder for a cylindrical surface, etc.).
If you need to create multiple color variations for your label, apply a white version of your label and use the Blend with Color checkbox in the Color properties. Simply, duplicate the label and change the Blend with Color selection as many times as you’d like to populate the list with different color variations.
Assigning textures to labels is just as easy. Simply select the Label Textures tab, then drag and drop a texture onto the Bump channel. From the Texture dropdown, you can select a different type of texture or, if the parent material has a texture, you can incorporate the texture by selecting the From Parent option.
If you want the parent texture to apply to multiple labels, go to the parent material’s Texture tab, select the Bump channel, and enable Apply Bump to Labels. This also provides the benefit of freeing up the label’s Bump channel when you would like to add additional bump texture maps. For example, you could hold the Alt-key, then drag and copy the label to the Bump channel to give the label some thickness.
When mapping textures, it’s always important to be aware of the Sync option. When Sync is enabled it will match the size and position across the texture channels. But, for example, if you have an opacity map applied to a label and want to adjust its scale independent of the label scale, you should first disable Sync to do so.
As you can see there’s a lot of flexibility with labels. So to more accurately visualize and communicate your designs check out these material and textures options, and learn more about Labels in the KeyShot Manual.
We would love to see what you create with this tip. Visit the KeyShot Amazing Shots forum to see what others are creating and share your own work. And if you have a suggestion for another tip share it in the comments below.
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