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Redshift:THE WORLD’S FIRST FULLY GPU-ACCELERATED, BIASED RENDERER

Redshift supports all commonly used camera types

THE WORLD’S FIRST FULLY GPU-ACCELERATED, BIASED RENDERER.

 

Cameras

Redshift supports all commonly used camera types, as well advanced controls for physical camera effects.

 

Multiple camera lens types

Fisheye, spherical, cylindrical cameras, lens distortion.

VR

Stereo Spherical rendering for VR applications.

Physical lens effects

Familiar photographic exposure controls such as ISO, shutter, vignette, color balance and textured bokeh depth-of-field.

 

AOVs

Redshift supports a comprehensive set of AOVs for the most demanding post-production compositing needs.

 

Deep and Layered EXR support

For 3d compositing and efficient management of AOVs.

Many AOV Types

Material shading components (albedo, diffuse, reflections etc), depth, motion vectors, puzzle-matte and many more.

 

Houdini

 

Hair and Fur

Support of the Houdini curve primitives, that are extracted as efficient Redshift hair objects.

Houdini primitives

Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.).

Volumes

Direct rendering of OpenVDB files and the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids.

Strands

Render of any kind of Houdini primitive as Redshift strands.

Instancing/particles

Support of the Houdini instancing, including the Instance OBJ node, and the "instance" and "instancepath" attributes, extracted as mesh instances or particle point clouds.

Non-GUI Tools

The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.

 

3ds Max

 

Forest Pack

Support for the world’s most popular scattering plug-in.

 

Ornatrix Max

Support for the super popular hair, fur and feathers plug-in for 3ds Max.

Hair Farm

Support for the precise and powerful hair modeling 3ds Max plug-in.

Maya

 

Instancer

Support for Autodesk’s extension for node managing instances of scene objects created by a MASH network.

XGen

Support for Autodesk’s own geometry instancer for Maya.

Ornatrix Maya

Support for the super popular hair, fur and feathers plug-in for Maya.

PL Yeti

Support for the popular fur, hair and feathers tool-set for Maya.

Joe Alter

Support for Shave and a Haircut the veteran Maya hair and fur plugin.

Golaem

Support for the popular crowd simulation software for Maya.

 

Cinema4D

 

Mograph Cloner

Extensive support for Cinema 4D's geometry objects including Instances, Generators, Deformers, Cloners and MoGraph objects.

Particle Instancing

Support for powerful built-in particle instancing and per-particle attributes.

 

Works with your software

Redshift works with a number of industry standard applications for a seamless integration into your pipeline

System requirement

 

Operating Systems

  • Microsoft Windows: 64-bit Windows 7 / 8 / 10
  • Linux: 64-bit distribution with glibc 2.12 or higher
  • Apple macOS with NVidia GPU: Sierra (10.12) or High Sierra (10.13). Mojave (10.14) or higher is not supported
  • Apple macOS with AMD GPU: Big Sur (11.0) or higher - CURRENTLY IN CLOSED BETA (more info here)

3D Applications Supported

  • Autodesk Maya (Windows, Linux): 64-bit edition. 2014 or later
  • Autodesk Maya (macOS): 64-bit edition. 2016.5 or later
  • Autodesk 3dsMax (Windows): 64-bit edition. 2014 or later
  • Maxon Cinema4D (Windows and macOS): 64-bit edition. R16 or later
  • SideFX Houdini (Windows, Linux): 64-bit edition. 16.5 or later
  • SideFX Houdini (macOS): 64-bit edition. 18.0 or later
  • The Foundry Katana (Windows, Linux): 64-bit edition. 2.6v1 or later

Minimum

  • 8GB of system memory
  • Processor with SSE2 support (Pentium4 or better)
  • For Windows and Linux: NVIDIA GPU with CUDA compute capability 3.0 or higher and 4GB VRAM
  • For macOS: AMD "Navi" or "Vega" GPU or later
  • Single GPU

Recommended

  • 16GB of system memory or more
  • Core i7 or Xeon equivalent, 3.0GHz or higher
  • For Windows and Linux: NVIDIA GPU with CUDA compute capability 7.0 or higher and 8GB of VRAM or more. We recommend an NVIDIA Quadro, Titan or GeForce RTX GPU for hardware-accelerated ray tracing
  • For macOS: AMD "Navi" or "Vega" GPU or later
  • Multiple GPUs

 

What our customers are saying

"We tested various new renderers and quickly realized that Redshift was fast, achieved the look we wanted and, most importantly, was production ready, especially since it was available for all of these DCCs – that was a big win!"

 

– Shimon Cohen, Blizzard Entertainment

 

"With the Henson Digital Puppetry Studio, and with the support of Redshift, we’re able to continue in the original spirit of Jim Henson, continually finding new ways to explore, grow, and innovate."

 

– Steffen Wild, Jim Henson Creature Shop

 

"Redshift allowed us to maintain a consistent level of quality throughout all shots, while still achieving much faster render times than the year prior. Redshift truly helped keep this project on track, with a higher overall quality."

 

– Francois Beaudry, Digital Dimension

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