52HZ
by Cornelius Dämmrich - 3D CG Artist at Zomax
1. Can you briefly describe yourself?
My name is Cornelius Dämmrich, a 3D Artist at ZOMAX. I have been working for 13 years and mostly known for hyper realistic and heavily detailed 3D scenes.
2. Which features do you think is the most powerful advantage in the Marvelous Designer compared to other clothing simulation tool when you were using it for 52Hz?
When I planned the project I thought it would take at least 3 weeks to build the spacesuit for Astronaut floating in front of the Phone booth. I never created anything "complex" in Marvelous Designer before this project and was happy that i managed to create them all with few clicks. Marvelous Designer manual, tutorials on YouTube helped me a lot working on the spacesuit. I got the grip all about Marvelous Designer in less than a day and I think the most powerful advantage to me is by far speed. I'm not a character artist at all and it's just great to see cloth be simulated and manipulated in real time - no need for sculpting or caching simulations before I can see a result.
3. Which features do you want to see from Marvelous Designer in the future version?
I'd love to see rigid body simulations combined with cloth simulations. That would be super handy to apply heavier parts (for example the helmet or connections on a spacesuit) to a piece of clothing and see both of them simulated in real time. Currently I freeze some parts of pattern to make them completely static. It would help to freeze parts of the pattern but include them to the simulation at the same time, just like a rigid body.
4. Would you recommend Marvelous Designer to CG artist and why is that?
No need for that, since everybody use Marvelous Designer for 3D clothes modeling anyway, but for sure I would recommend it, because it's the easiest and fastest cloth tool in the market.
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