Animation & Virtual Reality
Create superior 3D character animations in a fraction of the time.
The full power of Cortex, streamlined for animation
Our powerful but easy-to-use motion capture for animation software, Cortex, increases efficiency and profitability by equipping your team with tech that offers unparalleled quality, speed, and usability. Our accurate and expandable technology allows for the fastest and most effective animation pipeline in the industry. It enables real-time character animation for video games, VR, television, movies, simulation, and training.
Accurately capture subtle nuances and gestures
Cortex’s unique identification process is flexible and efficient, allowing animators and VR developers to capture complex movement, facial expressions, and realistic physical interactions with low-latency results, which can be rendered in a physically accurate manner.
Cortex allows for segmental modelling and real-time streaming into all major animation packages.
Deliver high quality work
Future-proof your studio with next-generation mocap technology. Use real-time previsualization data to inform and accelerate animation decisions. Cortex features integrated industry-exclusive solvers that allow for easy one-step retargeting and industry-standard skeleton creation. The skeleton data generated by Calcium Solver offers the cleanest, highest quality data available for character animation.
Increase efficiency and profitability
Empower your team with tech that offers unparalleled quality, speed, and usability.
Cortex enables a significantly larger amount of animation data to be produced compared to traditional animation techniques, reducing overall production costs and post-production time.
Suitless markers fitted in under 60 seconds
Using the BaSix system, you’ll be equipped to differentiate your studio by creating realistic,high-quality 3D characters quickly and easily.
Calcium Solver
A powerful skeletal creation, setup and motion-solving solution. It allows you to easily solve captured marker data onto a skeleton. The marker data drives a pre-defined, rigid, hierarchical skeleton definition.
Award-winning innovation for over 35 years
We’re proud to be mocap pioneers, and proudly display the Oscar our technology won for the live-action motion capture used to create the character, Gollum, in Lord of the Rings.
Third-party integration
Our software integrates with a wide range of third party tools including all the major animation packages, Unity, Unreal, Maya and Motion Builder.
© Copyright 2000-2022 COGITO SOFTWARE CO.,LTD. All rights reserved. 京ICP备09015132号-52