
Apart of our continued efforts to provide the best 3D rendering software, we've released KeyShot 11.3. This point release of KeyShot 11 includes full native support for Mac computers with Apple silicon (no longer in beta), plus other powerful new features to speed up your workflow.
KeyShot Apple Silicon Support Brings Up to 30% Speed Gains
In the previous 11.2 release, KeyShot offered support for Apple Silicon in beta. Now we are pleased to announce full Apple Silicon support in 11.3. If you have a newer Mac with Apple silicon, you will experience 15 to 30% performance gains in both rendering and overall usability. KeyShot Network Rendering users will also see benefit from performance gains in Apple silicon, experiencing even faster render times.
New CMF (Color, Material & Finish) Output Features
KeyShot 11 introduced CMF output, an important feature that saves industrial designers hours of manual labor in addition to reducing the risk of costly manufacturing errors. KeyShot 11.3 adds the option of exporting output in PDF format as well as project-based CMF data import/export to the material information manager.
KeyShot Web Viewer Updates
KeyShot Web Viewer features a revamped user interface that makes product viewing faster and easier on mobile and desktop devices. Load times are 2.5 to 4 times faster, depending on browser and scene.
Merge Parts
KeyShot 11.3 also delivers a new Merge Parts feature in the Mesh Simplification tool that can help slim down scene size for a faster viewing experience. Cameras and Environment variations are also now supported in web viewer.
Network Rendering Improvements
In addition to faster rendering times for Mac users, other 11.3 updates for KeyShot Network Rendering users include:
· Configure Floating server via headless KeyShot Network Rendering Manager
· Add silent install option to have NR Monitor connect to NR Manager
Release Notes 11.3
New Features
- Added an option to merge parts based on materials, to the Mesh Simplification tool
- Delete and find deleted scene nodes via scripting.
- Add support for importing ASE color swatch files
- Create scene material through scripting.
- Added ability to adjust number of blades in Depth of Field
- Added project based CMF data import/export to material information manager
- Added PDF output for CMF
Security
Improvements
- U3M imports respect the normal scale value instead of defaulting to -1.
- Do not set the process priority on Windows to below normal.
- Apple Silicon support is no longer in beta.
- Ignore hidden parts when calling ‘Center and Fit’ in the scene tree.
- Ignore hidden objects when calling centerAndFit from scripting.
- Added instancing support for the FBX importer
- Support for Inventor 3D Read: 2023, ProE / Creo Parametric 2D Read: Creo 9.0, ProE / Creo Parametric 3D Read: Creo 9.0, Revit 3D Read: 2023, UG NX 2D Read: NX 2019, NX 2027, UG NX 3D Read: NX 2019, NX 2027
- Added hotkey for Isolate material selection
- Add material to library via scripting
- Updated color picker design
- Creo View importer uses instancing to reduce scene size
- Improved performance when selecting objects in scenes with many parts.
- Added JPG texture compression to GLB/GLTF and USD exports
Bugs
- U3M importer now reads the schema version of the U3M file for correct texture sizes in KeyShot
- Fixed rare crash with advanced materials and many ray bounces
- Fixed an issue that could cause some studios to go missing when loading a scene
- Get Camera Direction in scripting will now return normalized values.
- Fixed HDRI environment lookup for Product Mode with CPU
- Fixed the issue of wrong thumbnails being displayed for the Reference Image in the Material Information Manager.
- 3D Paint Brush textures are now applied with correct gamma.
- Fixed the issue where KeyShot freezes when changing the animation’s timeline for imported files.
- Fixed an issue with corrupted workspaces.
- U3M importer sets texture maps other than ‘_BASE’ to be interpreted as linear images (gamma 1) to improve accuracy.
- Fixed an issue with the move tool window being able to scale up infinitely.
- Fixed a bug where double-clicking a scene file wouldn’t correctly open it on MacOS
- Fixed a bug where studio switch events wouldn’t correctly switch model sets while in GPU mode
- Cameras/Model Sets/Studios are added as a individual jobs to rendering queue when animation or KeyShotXR is selected
- Fixed adding Multi-Material job for Animation or KeyShotXR
- Adding camera or environment studio as locked also locks added camera.
- Fixed an issue with DOF animation removing the DOF when playing back the animation
- Fixed an issue with memory management on some animation types
- Fixed an issue with syncing UV mapped textures.
- Fixed an issue where using geometry tools could generate invalid geometry