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Speedtree for UE4

The SpeedTree 8 for UE4 beta is now available to anyone with a SpeedTree for UE4 Subscription.

 

SpeedTree for UE4 Subscription

Monthly subscription modeler with a direct pipeline to UE4 for editing SpeedTrees from the store or creating from scratch.

 

SpeedTree for UE4 Custom

Per-title licensing for studios with a UE4 Custom license. Includes FBX export and the full SpeedTree Library.

 

3D VEGETATION MODELING for Ue4

Available as a subscription modeler for UE4 or a full license for UE4 Custom, the integration of SpeedTree® for Games offers a diverse range of features: a highly versatile modeling app, lightmap-ready UVs, scalable wind effects, seamless LOD and more.

 

Log in with a free SpeedTree Store account to export the new SpeedTree samples models to UE4.19.  Export-only mode replaces our drop-in ready models on the SpeedTree store with a more flexible approach to bringing SpeedTrees to UE4.

SpeedTree models (.SPM) purchased from the store can be opened, allowing artists to change the seasons, texture, and options before exporting a SpeedTree runtime file (.ST).  Editing and saving is disabled in export only mode.

 

SpeedTree Library

Hundreds of new trees for SpeedTree 8 and 4.19+ plus a back catalog of SpeedTree 7 drop-in ready models.

 

SpeedTree Modeler

Create, edit, and export SpeedTree Models with a direct pipeline to Unreal Engine 4

 

PBR Material Workflow

Surface scanned materials and a non-destructive material workflow in the SpeedTree Modeler for accurate edits.

 

Infinite seasonal variation?

Mesh Anchors

Mesh anchors specify attachment points on mesh assets. These anchors can then be used to generate meshes as children of other meshes.

             

Shape Control

We’ve added shape control to create organic shapes, such as the “broccoli” effect often found in vegetation.

 

New Generators

We’ve created multiple tools to add gashes, more realistic knots, shelves of fungi, and peeling bark.

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