Substance Source
A source of inspiration
Substance Source is an ever-growing content library where you can find physically based, high resolution and tweakable assets for texturing.
From fully procedural materials to physically based scans and hand-painted materials, Substance Source is the place to find assets suited to any type of 3D project.
All materials can be used directly in most renderers or game engines.
An ever-growing library
Substance Source is growing over time with regular additions of new assets and new parameters and options being added to existing materials.
Cotton Jersey
Iron Rusty
Crema Valencia Marble
Sand Dirty with Debris
Customize Materials for Any Project
Substance Materials
Download a single substance file and generate infinite variations.
Multi-Outputs
One substance contains all the outputs needed for any workflow: Classic, PBR Metallic, Roughness, Specular and Gloss
Multi-Resolution
Export materials at any resolution and up to 4k to use in any situation or platform.
PBR
All materials have been developed with physically based workflows in mind.
Game Engine and Renderer Ready
Use the Substance material or export the textures to most renderers or game engines.