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Mettle ShapeShifter AE

ShapeShifter AE

Organic Text & Logo Plug-in for After Effects.

Version 1.8 Mac / WIN

Product Description

Design and animate 3D logos directly in After Effects. Create organic backgrounds, 3D morphing shapes, and much more. Lots of new features in Version 1.75!

Samples Clips Made with Version 1.75

ShapeShifter AE: The Ultimate Guide by Chris Lavelle

Mettle Logo Animation

Made with New features for Version 1.75: Spherical Displacement, Xray render Mode and SkyDome feature we introduce into the Environment section. We used Mettle’s SkyBox with Trapcode Particular to generate the outer space background.

denial.of.service Experimental Work

Sequence created in Ae with ShapeShifter. Thanks to Harry Martis (denial.of.service), whose clients include David Bowie and Banks.

Praschan Requiem Title Sequence

The long typographical morphing sequences are all made with ShapeShifter AE. Great work by Sonia Rechaux for Praschan Requiem, a French Policier, or Crime film.

Model a 3D Aquaman Logo In After Effects

Use your 2D skills and knowledge to quickly create a 3D logo in Ae, with a level of complexity that would be much more time-consuming in a 3D app.

Amazing Spider-man Sequence Tutorial

You loved the Amazing Spider-man title sequence. So here’s the tutorial that shows you exactly how to recreate it in After Effects with our ShapeShifter AE plug-in. Nancy from mettle hosts this fun tut.

Expandables Title Sequences

Awesome After Effects tutorial by Chris Bobotis. Learn how easy it is to get amazing results with ShapeShifter AE.

Superman by Jerzy Drozda

Jerzy Drozda Jr. aka Maltaannon created this impressive 3D morphing Superman Logo.

New Features for Version 1.75

OPTIMIZED FOR AFTER EFFECTS 2015

DEFAULT LIGHTING

Built in lighting at launch to get you up and running

DISPLACEMENT MAPPING

LINEAR AND SPHERICAL DISPLACEMENT MODE

DISPLACEMENT BIAS

SMOOTH NORMALS

PRE-BLUR

Choice of blurring; Texture Map, Displacement Map or Both.

ENHANCED SUPPORT OF ALPHA CHANNELS

Use Texture Layer’s Alpha, Displacement Layers Alpha or combine Both

NEW RENDER OPTIONS

Including, Normals, UV, Shadows, Xray & Points

You can also have Shadows cast on Normals and UV

NEW GENERATOR CONTROLS

Mirroring, including Mirror on X, Mirror on Y Mirror on X.Y

NEW GRID DISTRIBUTION SYSTEM

Including; Grid Z X,Y,Z + Grid Offset X,Y,Z

Mist is cast on to SkyDome Background

Fog is cast on to SkyDome Background

SKYDOME

You can now display and render your reflection Maps in the background as well.

You can use the same image as a Reflection map as you do in the background or choose to use a custom layer for your background

ADJUST FIELD OF VIEW CONTROL

SCREEN SPACE REFRACTION

Original features

DISPLACEMENT MAP CHANNELS

Isolate different regions on your 3D model, and give them different reflections and finishes.

DISPLACEMENT MAP NOISE

Easier to create natural-looking organic surfaces and animations using mathematical algorithms instead of additional geometry. Is a great complement to displacement maps.

ANIMATEABLE SUBDIVISIONS

Control the amount of geometry in your 3D model. Add more geometry for extreme close-ups in your animation, and diminish the geometry for long-shots of the same model.

ENVIRONMENT SECTION

Create natural phenomena like fog and mist with no additional rendering time.

3D BLENDING MODES

GENERATE AND ANIMATE TRUE 3D TEXT in the comp window, quickly and easily.

EASY 3D DEFORMATIONS

Bend, Bulge & Twist controls.

3D DISPLACEMENT MAPPING

Use a grayscale image to deform your layer in 3D space.

THE GENERATOR

Replicate your 3D object multiple times on a single layer. Control and animate the replications with one set of controls.

FRESNEL

Add the fresnel lens phenomenon to your work. Create additional 3D materials, like water and glass.

True 3D blending (transfer) modes built-in at many levels.

RENDER DEPTH MAPS

for use with lens blurs + products like Trapcode Particular etc.

REFLECTION MAPPING

Spherical and Cubic.

WORK ON

After Effects Shape Layers + Layer Masks

SHADOW CASTING.

HIGH SPEED RENDERING

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