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MultiScatter

MultiScatter is a new plug-in for 3ds Max; based on VRayScatter technology, the plug-in now supports V-Ray, V-Ray RT, Mental Ray, Octane and Corona renderers.

Product Description

MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray and other rendering engines, such as Octane, Corona, FStormRender. SDK is also available for additional support.

 New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core.

 MultiScatter allows a render engine to generate huge amount of objects in array.

 The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye.

 Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.

Features

•Capability of creation huge amount of objects in array (hundreds of thousands and millions)

•Quick rendertime generation of objects with optimized RAM management

•Random transformations (scale, rotation) of objects in array

•Distribution of objects based on bitmaps or procedural maps

•Scaling of objects based on bitmaps or procedural maps

•Realtime viewport preview of objects placement

•Different types of viewport preview of objects

•Special procedural map the MultiScatterTexture

•64-bit support

Differences from VRayScatter:

1.Mental Ray support (geometry and Mental Proxy)

2.Not only VrayProxy but any kind of geometry supported

3.Many objects in one Scatter

4.Probability texture for objects "clustering"

5.Multithreading support in all operations including viewports

6.Picking objects directly from a scene

7.Materials, property and animation interactively depended to scene objects.

8."Help pictures" for new users (possible to switch off).

9.Revolutionary viewport preview mode - points.

10.Diffuse colour or wirecolor preview in viewport.

11.Collision preview in viewport.

12.Converting MultiScatter object to single mesh or instant copied objects.

13.MultiScatter utility.

 

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