Creativity unleashed. Complexity handled.
With the artist-friendly 3D paint tools you need to make the most of your creativity, together with the power and performance to handle even the most complex assets, MARI is the clear choice for today’s challenging VFX, animation and games productions.
Able to handle millions of polygons and multiple high-resolution textures without slowing down, MARI takes care of the technical issues so you can focus your energy on using the intuitive brushes and powerful layering system to build up detail where it matters most.
Featuring a real-time interactive environment that directly supports Arnold, V-Ray, Redshift and Unreal shaders, plus a fully integrated workflow with MODO for rendering and baking, MARI gives you the confidence that your textures will look the way you intended in the end result. And as you’d expect from The Foundry, MARI offers all the avenues for customization you need to make it a perfect fit in your pipeline.
Feature
Painting
With MARI, 3D painting has never been more fluid or flexible. MARI lets you paint through images or gradients to apply external detail to your model. Color corrections and filters can be applied as adjustment layers or directly to the paint you’re working with, and previewed in real time. You can even apply a color grade as you clone to better match the area you’re painting.
Texture mapping
MARI adopts an extremely flexible approach to texturing. Cube, spherical, and triplanar projectors let you quickly setup a scene. You can work with standard or multi-tile UDIM UV layouts, including overlapping UVs so can reuse the same texture across 3D models in any shared UV space, while tiled textures with masking make it simple to quickly cover large areas on models.
Advanced layering
MARI’s nondestructive layer-based workflow lets you freely mix paint with filters, color correction, procedurals and advanced masking—so you can paint faster and with greater control than ever before. Change blend modes at any time; reorder layers at will; bake or flatten several layers together.
Realistic interactive preview
MARI’s physically correct interactive preview features shadows, HDR environment lighting, reflections, specular highlights and more, so you can work in a high-fidelity context that closely matches your target platform.
Meanwhile, energy-preserving physically based BRDF shaders, and built-in support for Arnold, V-Ray, Unreal and Redshift shaders let you work with confidence that your textures will look the way you want in the final render or game.
Complex geometry handling
MARI handles animated geometry and animated textures with ease—as well as handling multiple objects, versions and instances, with or without baked animation. You can isolate, select, mask and hide geometry per patch and face. Support for FBX, OpenSubdiv and Alembic let you work with industry-standard formats.
Color management
With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across the board. Color space defaults can be set on a per-project basis.