It is our best creation for hair, fur, and feathers yet!
• New and improved brushing workflow
• New hair grooms feature
• New multiply modifier
• Much, much more...
A complete hair, fur, and feather solution is now on Maya!
• Non-destructive hair pipeline
• Artist-friendly grooming tools
• Fits Maya like a glove
• Rich multi-purpose toolset
Key features
Procedural hair
· Friendly operator stack workflow for building hair
· Strand groups for non-destructive filtering
· Multiple dynamics options for all types of simulation
· Familiar iterative refinement workflow
· Easy to use groom preset system
Tight Maya integration
· Works within Maya shape and nodes framework
· Friendly shelf for a quick start
· Rich 3rd-party renderer support
· Easy SDK for access and extensions
· Variety of import, export, and interop options
Intuitive modeling tools
· Brush, comb, and cut hair
· Quickly define flow of fur on a surface with arrows
· Frizz, curl, clump, and braid hair procedurally
· Style hair by dragging control points
· Use mesh strips to generate hair
Feathers and foliage
· Procedural feathers with control over shape and rotation
· Blend multiple UV sets for advanced texturing
· Scatter control over materials and shaders
· Custom proxy mesh scattering over hair
· Propagation controls for growing hair on hair
Supported Operating Systems