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articy:draft

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The professional game design solution.

articy:draft is a visual environment for the creation and organization of game content. It unites specialized editors for many areas of content design in one coherent tool. All content can be exported into various formats, including XML and Microsoft Office.

With the help of our integration components, you can even export into your game engine. Regardless of whether you are an individual user, an indie team, or a large studio, articy:draft adapts to your team size and ensures a smooth collaboration.

Perfect for narrative design

Hierarchical flowcharts

Each node in your story flowchart can contain an inner flowchart. For example, you can start with a top-level chapter structure and break it down into quests and dialogue. This nested approach ensures clean flowcharts for each level.

Story simulation with variables

articy:draft comes with scripting of story logic. If you want a dialogue line to only show up when certain conditions are fulfilled, you can use simple conditions in your flowcharts:

Boolean and number variables are currently supported. You can simulate your flow logic within articy:draft in a visual play-through mode.

Attachments & hyperlinks

Make relevant objects or external reference material available where you need it. Link them to nodes, like email attachments.

Screenplay import / export

You can import from FinalDraft® and export branching flowcharts directly into hyperlinked Word® documents.

Custom node templates

Need your own node types for missions, objectives, quests, skills, etc.? Create your set of nodes in the drag & drop template editor.

Game object database

Define your own object types

Whatever you need for your game, you can build it with articy:draft‘s powerful template editor. Once you’ve created your templates, you can start filling your database with all your characters and items. Changing the template later on will automatically update all objects.

Available property types
Versatile drawing tools
Compose your maps out of:

All location objects can also be customized with templates.

Exports to XML or binary

If you want to use articy:draft‘s location data in your game, you can either use the build-in XML export, or use our run-time library articy:access directly in your engine. The integration page has all the details.

Auto-updating of images

If you change the image assets used in your locations, they update automatically in articy:draft. No manual re-importing required

2D point’n’click scenes

Feature-rich and still extendable

Also in articy:draft

Need more?

Add your own features via articy:draft API

You can use the articy:draft API to add your own functionality to articy:draft. Need a custom export? Want to bulk-edit objects? Hook up the API to your own tools and connect to articy:draft projects with full read/write-access.

Request a customization

Or, we can add your custom feature requests to articy:draft for you.

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