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DreamScape

 

Overview  

DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects. We have created an API for those who would like to create custom filters for terrain processing and modification. DreamScape's Terra also allows importing standard DEM, SDTS and Terragen files. The possibilities are unlimited.

DreamScape's Sea Material is here to help you render very realistic sea surfaces including reflections, refractions, bump mapping, foam and underwater scenery. Sea Material is applied to the SeaSurface object that is powered by advanced FOV-based mesh creation algorithms. By using this method it is possible to render huge seascapes that are 'RAM friendly' as well. SeaSurface can create realistic water patterns and motion based on the oceanographic studies and observations. If you need powerful and affordable tool for creating ""real world"" environments, DreamScape is the right choice.

DreamScape package includes several plug-in types:

* DreamScape atmospherics (Daylight, Sky, 2D/3D Clouds, Rainbow)

 * DreamScape SubSurface atmospherics (realistic underwater scenery)

 * SunLight (raytrace shadows, area shadows)

* Terra object ('virtual polygon' rendering - low memory and fast, easy SDK for terrain filters, MAX Script support) + advanced terra editor

* Terrain material and texmap (apply different materials and texmaps based on elevation and/or slope)

* SeaSurface object (optimized mesh, advanced waves generator, foam generator, support for DS Daemons)

 * Sea Material (reflect, refract, glittering)

 * Composite texmap

 * Noise texmap (many noise types with advanced control inside one texmap)

* Dynamics Daemon for dynamics simulation, including wakes, reflected/refracted waves, automatic foam creation and more.

WHAT’S NEW!

DreamScape 2.5

DreamScape 2.5 brings many new improvements, especially in the areas that relate to the Sea module.

 Here is a brief list of additions and fixes in DreamScape 2.5.

- Dynamics Improvements:

 New algorithm in much faster during object preparation and simulation.

 Thanks to those improvements, simulation time can be halved.

- Rapid Ray Enhancements:

 New controls have been added to the DreamScape RapidRay system to enhance the output from the software when needed. This includes the ability to have the atmospheric seen in reflections and refractions from the objects in the scene.

- The Sun Light Enhancements:

We've added a new option within the Sun Light type for shadow darkness and color. These controls are identical to the ones found in standard 3ds Max lights.

Additionally, the Sun Light's anti-aliased shadows and Area shadows now work correctly on the DreamScape Terra object as well.

- Sky Atmospheric Enhancements

We've added Daylight Exclude option to exclude objects that you do not want to be included in Daylight calculations. This effectively lets you fine-tune the daylight rendering and speed the process up significantly.

Additionally, there is a new Ground Color parameter. If Earth is hit, then transparency is set to zero, only if Ground Color isn't completely black.

- DreamScape Noise Map Additions

We've now added the standard 3ds Max Filtering controls so that you can blur and otherwise refine the noise parameters within your materials.

 

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