V-RAY NEXT FOR MODO
Powerful rendering for Modo artists
Introducing the next generation of rendering.
V-Ray Next for Modo lets you accomplish more than ever before.
QUALITY
Production-proven ray traced rendering with a full suite of tools to create professional photoreal imagery and animation.
POWER
Built to handle the absolute toughest projects and biggest scenes.
SPEED
Multicore CPU and GPU-accelerated rendering for optimized speed and scalability.
CREATIVE CONTROL
Real-time look development with interactive lighting, shading and rendering.
SMART INTEGRATION
Integrated seamlessly into Modo and designed to fit any production pipeline.
AN INDUSTRY STANDARD
Top artists and designers rely on V-Ray every day to create award-winning designs & visual effects.
WHAT'S NEW
See what’s new in V-Ray 3.5 for Modo
Adaptive Lights
Fast new lighting algorithm that speeds up rendering up to 7x faster in scenes with many lights.
Improved GPU rendering
Significant speed improvements, smarter memory management and support for more production features than ever before.
alSurface material
General-purpose shader by Anders Langlands with layered SSS and glossy fresnel reflections — popular for skin.
Stochastic flakes
Create car paints, snow and sand with procedural glitter and sparkle effects.
Aerial perspective
Simulate natural looking skies with realistic atmospheric depth.
Render zoom & Enhance region
Zero in on any part of your image to fine-tune your renders quickly and easily.
VFB direct select
Select items and materials directly in the V-Ray Frame Buffer for a faster workflow.
KEY FEATURES
Twin-Engine Performance
V-Ray includes two powerful rendering engines. With CPU or GPU acceleration, you can use the best engine for your project and hardware.
Virtual reality
Render VR-ready content for popular virtual reality headsets.
Global illumination
Choose from ray traced and hybrid GI methods for the best balance of quality and speed.
Accurate lights
Render accurate and artistic lighting with a wide range of light types, shapes and controls.
Physical materials
Create node-based physical materials with multiple layers, and add Glossy Fresnel for accurate reflections.
Unique shaders
For specialized materials, choose from a selection of purpose-built shaders for car paint, subsurface scattering, hair, skin and more.
Photorealistic cameras
Simulate any camera and lens with controls for exposure, depth of field and motion blur.
V-Ray Denoiser
Automatically remove noise and cut render times by up to 50%.
Proxy objects
Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
Hair & fur
Import Alembic hair and fur as proxy geometry and render using V-Ray’s optimized hair shader.
Volume rendering
Render optimized volumetric effects and import OpenVDB files from Realflow and Houdini.
Render elements
Output a complete set of beauty, utility and matte passes for total control in compositing – including deep compositing.
V-Ray frame buffer
Track render history, adjust colors and control final image output using advanced color management.
Interactive lens effects
GPU-accelerated glare and bloom effects that can be enabled and adjusted while rendering.
PRICING
RENTAL
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EDUCATIONAL
Abuot Chaos Group https://www.chaosgroup.com/
Chaos Group is a worldwide leader in computer graphics. We create the technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Our physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Our research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design.