V-RAY NEXT FOR NUKE
Powerful rendering for compositing artists
QUALITY
Top artists and studios use V-Ray every day to render world-class imagery and visual effects.
POWER
V-Ray adds production-proven lighting, shading and rendering capabilities to Nuke's powerful compositing toolset.
SPEED
Save time by making look development decisions on the fly, and output final frames faster by rendering directly in post.
CREATIVE CONTROL
V-Ray for Nuke gives you full control over lighting, shadows, reflections and more – without any back and forth with 3D.
SMART INTEGRATION
V-Ray fits seamlessy into Nuke's native, node-based workflow.
AN INDUSTRY STANDARD
V-Ray’s Academy Award winning ray traced renderer in Nuke's industry standard compositing application gives artists the best of both worlds.
THE BLUES CRAB
Curv
Find out how the features of V-Ray for Nuke gave director Ari Rubenstein complete creative control over his game-changing short film.
WHAT'S NEW
V-Ray Next for Nuke — Now compatible with Nuke 11.3
GPU RENDERING
You can now take advantage of faster multi-GPU performance on workstations, plus added support for Cryptomatte render elements.
V-RAY SCENE ASSETS
Extract and reuse individual objects from a V-Ray vrscene file. If you need more control, you can define a set of objects to generate a reusable and customizable VRayScene asset.
KEY FEATURES
FULL LIGHT SELECT RENDER ELEMENT
Render individual or groups of lights as separate render elements, and accurately light mix in post with full support for global illumination, reflections and refractions.
CRYPTOMATTE
Automatically generate ID mattes with support for transparency, depth of field and motion blur, speeding up workflows for compositors.
Improved render elements
Render elements generated in V-Ray for Nuke or rendered in V-Ray Standalone can now be used interchangeably. All render elements can be cached with a single render.
V-Ray volume grid
Import and render volume simulations from applications like Houdini. Supports OpenVDB, Field3D and Phoenix FD files.
Deep rendering
Improved deep rendering capabilities with support for deep volumes. Save disk space by generating deep data directly inside Nuke.
V-Ray denoiser
Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.
KEY FEATURES
Powerful ray traced rendering
V-Ray for Nuke brings powerful adaptive ray traced rendering to any compositing pipeline. It’s the most full-featured rendering solution for Nuke, NukeX and Nuke Studio.
Node-based integration
With a full suite of advanced rendering tools and support for Nuke's native features, V-Ray for Nuke is a natural evolution of the compositing workflow.
Accurate lighting
Simulate realistic ray traced lighting and shadows with a wide range of light types including spot lights, area lights, HDR environments, Nuke lights and more.
Global illumination
Render accurate indirect illumination with V-Ray’s precise ray traced GI. Now with light cache support.
Physically-based materials
Create multilayered physical materials directly in Nuke. Choose from purpose-built shaders for car paint, SSS, skin and more.
Production-ready Textures
Choose from a number of production-ready texture types including tiled EXR & TX files, layered textures, ambient occlusion and procedural noise.
Cameras
Select from a variety of camera types including physical cameras, VR panoramas and Nuke projection cameras.
VR Cameras
Render to popular VR formats including spherical and cubic 6x1 panoramas.
Geometry
Import Alembic, FBX and OBJ geometry with Nuke's built-in ReadGeo node.
proxy objects
Import and render memory-efficient proxy objects as Alembic or V-Ray mesh files.
Instancing with particles
Instance V-Ray proxy objects using Nuke particles.
Render elements
Generate beauty, matte and utility passes on the fly. V-Ray for Nuke includes more than 37 built-in render elements for ultimate control.
V-Ray Scene node
Import and render animated V-Ray scene (.vrscene) files.
V-Ray Translator node
Use the full power of V-Ray Standalone, including distributed rendering.
V-RAY DENOISER
Automatically reduce noise for cleaner renders. Denoise individual render elements, apply noise masks and denoise final deep composites.
HAIR WORKFLOWS
Render complete 3D creatures and characters directly in Nuke. Import hair geometry using V-Ray proxy objects, and assign V-Ray Hair material for optimized shading.
PRICING
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Abuot Chaos Group https://www.chaosgroup.com/
Chaos Group is a worldwide leader in computer graphics. We create the technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Our physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Our research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design.