ScalpelMAX SP1 is a 3ds Max 2010-2013 and 3ds Max Design 2010-2013 object modifier, offering advanced slicing functionality with many specialized features. ScalpelMAX is perfect for users who create complex CAD viszualisations with polygon counts above 100.000. Also, games and video effects people will love SclapelMAX because of its incredible texture slicing feature. Mapping coordinates won't be affected by ScalpelMAX operations and this makes it possible to cut down any geometry without losing the materials and mappings!
ScalpelMAX SP1 can handle much higher polygon counts in realtime than the standard slice feature. ScalpelMAX also uses less memory to process the slice operation and this makes it also much faster than the built in feature. Another feature is it´s very high accuracy! ScalpelMAX won't fail doing the cut operation while the standard feature gives up and creates unusable "data rubbish". Everybody who has ever used the standard Slice function for complex tasks, knows what that means. The standard Slice often is not able to do the job accordingly, Scalpel is able to do it because it simply calculates more accurately and efficiently.
3ds Max 2010-2013 and 3ds Max Design 2010-2013 32 and 64bit compatible plug-in
Engineering quality Realtime Slicing of any 3D Object
Optimized Memory usage
Advanced Texture Cut Correction (TCC), keeps mapping coordinates
Auto-Slice feature (lets you create thousands of slices in one go)
Automatic Spline Generator (used for NURBS Surface Reconstruction)
Full Material ID Slice-Plane control (Top, Bottom, Remaining)
Automatic cut Object Face selection (remainder, cut-away)
Independent Slice-Plane UV Mapping control
Special "Best Guess" Cap Feature to create Solid Objects
Hierarchy Mesh Analyzer built in, detects holes in solid objects
ScalpelMAX lets you open up your constructions and show it to your customers. Even animated sequences with multiple layered cuts through any number of objects is easily possible.
Compatibility
Textures
Thanks to the advanced Texture Cut Correction, ScalpelMAX can "interpolate" missing texture information. Further, ScalpelMax can apply different material IDs to both cutting planes, e.g. blue to the upper and yellow to the lower plane.
Hole Detection
ScalpelMAX is able to detect cavities in every body - it automatically cuts correctly when slicing through such a cavity.
Slicing Plane
The slicing plane represents the actual "cap" created by the slicing operation. ScalpelMAX offers special tools to modify the slicing plane.
Complex Slicing
ScalpelMAX is able to handle really complex tasks. You may create sub-face selections in the 3D object in order to control the areas that are cut by ScalpelMAX.
Multi Slice
ScalpelMAX lets you use all of the advanced modeling features that 3ds Max has to offer. All needed functions that a 3D modifier has to pass on to 3ds Max are available. In combination with other modifiers or controllers, ScalpelMAX is able to show it's real power!