Realistic Particle Simulation Engine for Mobile Platforms
Ultimate Performance
Realistic particle effects demand high computational power. FXParticle can handle thousands of particles in real time by utilizing both the CPU and GPU for maximum performance. FXParticle uses multi-threading, the NEON instruction set, and OpenGL ES shaders for GPU acceleration for simulation and rendering.
Various Particle Effects
By FXParticle, you can write texts on sand or snow with the realistic 3D effect of fine particles, make snow fall on the screen, make dandelion seeds fly by blowing your breath, and fade text in and out with particle effects.
High-Quality Rendering
FXParticle uses the GPU for realistic 3D particle rendering. The real-time self-shadowing and material-specific shaders, such as the snow shader and the sand shader, produce a highly realistic look and feel of the type never seen before on mobile platforms.