Per-vertex con
PV (Per Vertex) Feather performs feathering by using an inner mask for filling, and an outer mask for feather control.
Variable feathering
The distance between the inside and outside mask controls the amount of feather. Variable feathering controlled by inner and outer masks.
Easiest thing to learn
AE's own mask primitives are used, so there is no new spline or keyframing interface to learn.
Features:
- 8 and 16 bits per channel processing and floating point image support.
- Variable feathering controlled by inner and outer masks
- Ability to move in tandem the corresponding control points of the inner and outer
masks
- AE's own mask primitives are used, so there is no new spline or keyframing interface to learn
- Automatic offsetting of masks
- Ability to offset only selected mask points
- Uses AE's motion blur shutter and angle settings
- Option to use ReelSmart Motion Blur on matte produced (instead of AE's multiple time sampling method)