The Most Powerful Population Plugin!
Scatter millions of instances in seconds - create wind-swept forests or animated crowds and render them directly inside 3ds Max, Maya and Cinema4D!
The Carbon Scatter plug-ins integrate e-on's patented EcoSystem™ algorithms directly inside leading CG applications, allowing you to populate your scenes with millions of native objects, and render them with your favorite renderer.
With Carbon Scatter you can:
Render billions of polygons easily thanks to lightning fast instancing
Convert to native instances for rendering without Carbon Scatter
Render with any renderer including GPU path-tracers (Octane, VRayRT, ...)
Populate millions of instances per second!
Use PlantFactory models and customize them using the Plant Editor*
Interactive population – change a setting, Carbon Scatter repopulates in a blink
Add/modify instances with your mouse using jitter, raise, repel, attract, lean... brushes
Populate in all directions around objects
Animate instances (including wind in plants) with full de-phasing control
Control placement, height, size, orientation... using bitmaps or procedural graphs
Create populations with multiple layers and control how they influence each other
Scatter inside/along curves, stack instances (e.g. to create piles of rubble on a path)
Ships with over 100 3D plant species (with variations!) and 130+ billboard trees
*Carbon Scatter Pro only
Real world natural environments are extremely complex. Just think of the millions of plants, trees and rocks that make up the landscape around you.
Thanks to Carbon Scatter, simply add any kind of object to the EcoSystem population list to easily populate your scenes with millions of plants, trees, stones and achieve a totally new level of natural complexity. To make things even simpler, Carbon Scatter ships with a wide collection of plants and trees.
Of course, an EcoSystem can contain more than one type of object: add an unlimited number of elements to the population list, and control the relative presence and size of each element in the EcoSystem.
EcoSystems behave just like regular materials.
A single EcoSystem material can have any number of layers, each layer with its own population list and full set of controls.
You can easily influence EcoSystem populations according to altitude, slope or orientation. You can even take advantage of Carbon Scatter's powerful function graph to control almost every aspect of the population.
For example, use a fractal noise generator to control the distribution of EcoSystem objects, or use a bitmap to limit distribution to specific areas. On top of this, the population density can also depend on time.
EcoSystem layers can influence one another: by using the affinity and repulsion parameters, it’s possible to define a relationship between two layers.
For instance, using affinity, trees in the first layer can affect the distribution of grass in the second layer, so that the grass grows only around the trees.
Carbon Scatter can now automatically populate EcoSystems from all directions including below objects. This feature works on any kind of object from basic spheres to complex geometry such as rocks, cars, houses... and all applicable EcoSystem settings are supported.
"Carbon Scatter takes what seems to be a complex task, and makes it simple. The Carbon Scatter Pro is a no-brainer, worth every cent!" - Paul Crumrine
"Carbon Scatter is perfect, it has all the tools to build a complete scene quickly. I considered several other products prior to choosing Carbon Scatter (SpeedTree, Forest Pack and trees from XFrog), but Carbon Scatter gave me the best library of quickly renderable plants. I love this product!" - Roger Barnes
"I really love Carbon Scatter and use it in my productions. The features like 360° population, the lean out feature on low density or the edge of population, or Eco-stacking are really nice additions, and the result looks natural." - Christoph Schindelar