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FumeFX

 

FumeFX 4.0 offers many new features that help simulations to run faster and with more detail.

The new FumeFX 4.0 QCG solver is up to twice as fast as the CG solver found in FumeFX 3.0. Along with other simulation optimizations, FumeFX 4.0 can complete simulation faster than any previous version of FumeFX.

New vorticity type has additional control over vortices which helps user to fine tune the final result. The highly optimized Spline Follow force field allows various special effects that were impossible before.

Built-in Black-body radiation shader and new burning model that includes Oxygen are powerful tools for achieving realistic fire and explosion animations. Sharpening at render-time will bring out maximum possible detail from your existing caches.

Features such as faster solver, advanced vorticity, new burning model, smoke and fire sharpening at render time, fields sharpening at simulation time, improved caches handling and many other will allow users to create more detailed simulations in less time.

 

What's New in FumeFX 4  

 

- New, faster solver.

- New vorticity type.

- Sharpening of various channels during the simulation.

- New burning model with oxygen.

- Wavelet or Post simulation to be able to wait for caches (DC-deferred caches option).

- Infinite nesting of N-Sim grids.

- Faster cache pre-processing at render time.

- Email notifications.

- Spline Follow force.

- Faster application of objects and sources.

- Defector objects voxelization resolution and minimal voxelization.

- OpenVDB support.

- Effector has an option to use a 3D Texmap for input.

- Field3D and OpenVDB importer allows for channels assignment.

- PRT|PDC particle system.

- Direct picking of ParticleFlow events.

- ParticleFlow float and vector channel access.

- Motion blur rendering support.

- Black-body shader.

- Support for VRay’s deep data.

- Sharpening of fire and smoke at render time.

- Faster mental ray shader Illumination Map computation

- Faster rendering preprocessing.

- Recently used caches list.

- Caches drag and drop.

- Quick path/filename versioning.

- Cache files delete.

- FumeFX.ini location can be defined with the environment variable FUMEFX_INI.

- Read-only mode so that user can’t overwrite caches by an accident.

- CPU Preview Window can have shadows as well.

- Shadows inside the 3ds max viewport.

- Preview Window exact window size.

- MXS: CancelSimulation(), StopSimulation(),DeleteCaches(),ResizePreview(width, height).

- Support for 64-bit Windows only.

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