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FxHair

Industry-leading hair simulation, with more realistic collisions than any other engine

Fast and Robust Collision Handling

FXHair robustly resolves collisions to fast moving objects. The stable simulation of hair dynamics allows the character's hairs to be moved wildly without stretched hairs or any other artifacts.

reliable collisions of hair with fast-moving objects

Fast Hair-to-Hair Interaction

The accurate and fast self interaction between hairs is one of the most important features of FXHair. Without proper self interaction, hair looks unnatural and no volumetric effect of hair clumps emerges.

realistic self-interaction

Goal Curves

The hair of fast-moving characters is prone to becoming tangled up. FXHair provides goal curve constraints that can control how strong the hairs are attracted to the shape of goal curves. The strength can be scaled along a hair curve, and this scaling profile can be set for the entire head. Using goal curves, you can maintain a given hairstyle even under strong wind or fast movements.

Interoperability with Other Hair Tools

FXHair accepts NURBS curves as input and output. This simplicity enables you to easily integrate it with the existing hair tools in your pipeline. With FXHair, it is easy to convert hair curves created in Maya nHair or Shave & Haircut.

Supported Platforms

FXHair is supported for use with Autodesk Maya 2008-2015 in Windows and Linux.

System Requirements (Windows)

Spec

Recommended

Minimum

OS

Microsoft Windows 7/8/8.1 64bit

Microsoft Windows XP/Vista/7 64bit

CPU

Pentium i7 Series

Pentium i5 Series

GPU (desktop)

Nvidia Geforce GTX 750

Nvidia Geforce GT 630

GPU (laptop)

Nvidia Geforce 850M

Nvidia Geforce 630M

RAM

16GB ( PC3-12800 )

8GB ( PC3-10600 )

System Requirements (Linux)

Spec

Recommended

Minimum

OS

CentOS 5.5 / Redhat 5 64bit

CentOS 5.5 / Redhat 5 64bit

CPU

Pentium i7 Series

Pentium i5 Series

GPU (desktop)

Nvidia Geforce GTX 750

Nvidia Geforce GT 630

GPU (laptop)

Nvidia Geforce 850M

Nvidia Geforce 630M

RAM

16GB ( PC3-12800 )

8GB ( PC3-10600 )

 

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