Industry-leading hair simulation, with more realistic collisions than any other engine
Fast and Robust Collision Handling
FXHair robustly resolves collisions to fast moving objects. The stable simulation of hair dynamics allows the character's hairs to be moved wildly without stretched hairs or any other artifacts.
Fast Hair-to-Hair Interaction
The accurate and fast self interaction between hairs is one of the most important features of FXHair. Without proper self interaction, hair looks unnatural and no volumetric effect of hair clumps emerges.
Goal Curves
The hair of fast-moving characters is prone to becoming tangled up. FXHair provides goal curve constraints that can control how strong the hairs are attracted to the shape of goal curves. The strength can be scaled along a hair curve, and this scaling profile can be set for the entire head. Using goal curves, you can maintain a given hairstyle even under strong wind or fast movements.
Interoperability with Other Hair Tools
FXHair accepts NURBS curves as input and output. This simplicity enables you to easily integrate it with the existing hair tools in your pipeline. With FXHair, it is easy to convert hair curves created in Maya nHair or Shave & Haircut.
Supported Platforms
FXHair is supported for use with Autodesk Maya 2008-2015 in Windows and Linux.
System Requirements (Windows)
Spec |
Recommended |
Minimum |
---|---|---|
OS |
Microsoft Windows 7/8/8.1 64bit |
Microsoft Windows XP/Vista/7 64bit |
CPU |
Pentium i7 Series |
Pentium i5 Series |
GPU (desktop) |
Nvidia Geforce GTX 750 |
Nvidia Geforce GT 630 |
GPU (laptop) |
Nvidia Geforce 850M |
Nvidia Geforce 630M |
RAM |
16GB ( PC3-12800 ) |
8GB ( PC3-10600 ) |
System Requirements (Linux)
Spec |
Recommended |
Minimum |
---|---|---|
OS |
CentOS 5.5 / Redhat 5 64bit |
CentOS 5.5 / Redhat 5 64bit |
CPU |
Pentium i7 Series |
Pentium i5 Series |
GPU (desktop) |
Nvidia Geforce GTX 750 |
Nvidia Geforce GT 630 |
GPU (laptop) |
Nvidia Geforce 850M |
Nvidia Geforce 630M |
RAM |
16GB ( PC3-12800 ) |
8GB ( PC3-10600 ) |