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SpeedTree

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SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations and in real time for video games and simulations. It has been licensed to developers of a range of video games for PC, Xbox 360 and PlayStation 3 and has featured in movies including 2009's Avatar.

 

Tools & Utilities

SpeedTree manily has three applications, which are SpeedTree compiler, SpeedTree modeler and SpeedTree SDK.

Besides our three main apps, SpeedTree comes with plug-ins and utilities for use with 3rd party 3D modeling programs such as Autodesk 3ds Max and Maya:

SpeedTree Tools for Third Party 3D Packages

These MaxScript and python utilities are used to process FBX versions of SpeedTrees so that they play nicely with third party software. Other functions include STM mesh exporters, custom SpeedTree materials, various mesh editing tools, and scripts for transferring world building data.

 

SpeedTree World Building Tools

World building tools in the SpeedTree Modeler allow you to place trees and export data including instance locations, rotation, and scale in an SDK ready format.

That data can be read in by 3ds Max, Houdini and other 3D packages using world building scripts, or read by the SpeedTree SDK.

 

 

SpeedTree Model Library

Looking for a particular tree? Chances are we've already got it! When you license SpeedTree you get thousands of tree models spanning hundreds of species. Each include high resolution bark, leaf, and frond texture maps and materials. Use them directly or edit them with the Modeler to suit your needs.

 

SpeedTree Compiler Features

SpeedTree Modeler Features

SpeedTree SDK Features

 

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