Three Prerequisites for KeyShot to Make the Scene Real
If you are also pursuing the most realistic rendering, you can use KeyShot to perfectly achieve your mission goals. What makes KeyShot look more realistic, this article summarizes the three prerequisites for realistic rendering. Observing these three basic elements in future works, using KeyShot will be able to satisfy all the requirements for creating rendering details, and every corner of the virtual environment will be realized.
To make a render look more real, we need to pay attention:
1. Perspective
The correct perspective can make the rendering appear real on the background. Whether your background uses environment or background textures, the key is to get the right angle. Fortunately, KeyShot has a grid option that is user-friendly and you can open the environment setup help.
2. Depth of field (DOF).
A blurry background can reflect more details of the object, but if too much, it will make the image look less realistic. (Hint: In terms of the camera, increase the aperture size or close the object, reduce the depth of field, even if your foreground / background is more blurred.) Make sure you use the background image at the correct depth of field. You can also set the DOF (depth of filed) selected by the KeyShot camera to be useful when rendering multiple models at the same time.
3. Lighting
In the end, it is lighting. When you make some changes to the photos you have taken using Photoshop, add some light and make color adjustments to different parts of the photo so that it looks a little bit fake, making the photo material and lighting not match the lighting at the scene. This is an obvious difference. Even with a little bit of color cast, you can quickly lose the authenticity of the rendering. If you suspect material colors under different lighting conditions, you can look at some photos or similar lighting conditions and take some pictures of yourself. The difference may be to add more reflections.