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Third-Party plug-in modules

http://www.okino.com/images/more2.gif Overview

 

 Okino has one of the most extensively developed plug-in development systems and APIs. It was begun in 1988 and had grown to over 700 pages of documetation as early as 1991; all major development and extensions continue to be added to this API as it forms the core Okino software technology. The API and Okino toolkit predates most other data conversion packages on the market by at least 5 to 10 years, and it grew and expanded along with the parallel developments for such popular 3D animation packages as 3ds Max, Maya, Softimage, Cinema-4D and Lightwave (all of which had their origins in the mid to late 1980's), so it inherits from the best of 3D technology for data conversion and 3D development.

Okino's plug-in development program allows third party developers and vendors to create new importers and exporters for PolyTrans, NuGraf, and all the special plug-in versions (PolyTrans-for-Maya, PolyTrans-for-3dsMax, etc). System-level plug-ins can also be created to extend the main user interface, such as plug-in renderers, modelers, search engines, using a secondary layered "user interface" API (similar in how 3ds Max exposes its user interface functions).

The following lists of plug-in modules have been made available from third party vendors, either for free or for purchase.

Okino software is built entirely around the Microsoft Windows platform and operating system.

 

Microsoft Windows minimum system requirements:

 

Microsoft Windows x86 (32-bits) or x64 (64-bits) Ten/Eight/Seven. Windows XP x86 and x64 are actively supported except for SolidWorks imports ("display list" mode) which requires Windows Seven or newer. Okino provided the first 64-bit 3D program to Microsoft in 1999 and hence our software has been developed for 64-bits since that time and it is completely stable on the x64 platform.

 

Preferably 8GB to 16GB of memory.

 

Any video card, but highly optimized for NVIDIA & ATI/AMD cards (pixel level shaders).

 

A maximum of 152Mb of free hard disk space.

 

For Mac OS X, any good Microsoft Windows emulator. A significant number of our customers have run on the Mac platform since 1997. Parallels (especially in the 'Coherence mode') or VMWare are both excellent methods of running Okino software natively on the Mac. Please note that PolyTrans-for-Maya requires a PC version of Maya.

 

 

 

How to Install the Plug-In Modules

First, you need to install either a commercial version of Okino's stand-alone PolyTrans or NuGraf software on your machine, or the demo versions.

 

Second, you need to download the plug-in module(s) and install them into the "vcplugin" directory, which is contained in the home PolyTrans or NuGraf directory. Some plug-ins will have their own .exe installer, while others will be distributed in a ZIP file. If you receive a ZIP file then it should ideally contain 3 files with an extension of .dll, .rti and .hlp, such as imp_3ds.dll, imp_3ds.rti and imp_3ds.hlp. Do not edit or modify these files.

 

Once the files have been installed into the "vcplugin" directory, restart PolyTrans, NuGraf, PolyTrans-for-Maya, PolyTrans-for-3DSMAX, etc. The new plug-in should appear within the Okino product.

 

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